Ardenvale WIP
LadieStorm
🖼️ 50 images Surveyor
So I am now creating the deceptively sleepy little town of Ardenvale, the gathering place/home base for my players in the Larysia campaign. I love Shessar's 3D battle maps so much that I am working to implement some of her 'style' in this map. Right now, it doesn't look like much, as I am working on the 3D stream bed. One thing I have done differently, is the symbol catalogue I'm using. After much cursing and pulling of hair, thanks to Shessar I have access to the CSUAC, and decided to use those symbol sets for my river!
I decided to go with a much rockier stream bed, and I found some lovely rubble symbols in CSUAC... so that's what I'm using. I have other things in store as well. So you all get to see this map unfold as I do!
I decided to go with a much rockier stream bed, and I found some lovely rubble symbols in CSUAC... so that's what I'm using. I have other things in store as well. So you all get to see this map unfold as I do!
Comments
Great start!
:-)
Wait, what do you mean changing the default size? do you mean changing the size of the river? or the bitmap itself? I'm a little confused on what you mean.
He's correct that you want to increase/decrease the scale for appearance's sake. But if you turn off scaled, then it will not scale properly on your screen when you zoom, and how it looks when you print it out will be a random crap shoot.
You don't turn off scale.
That is why I have it checked on my own bitmap - "Brain Cramp" - LoL!
:-)
Cheers,
~Dogtag
BTW... When you guys get a chance... Could you check out my Andara castle ruins dungeon map? I could really use some inspiration there...
Also... I wanted to use the csuac to make some of my structures... but I realized I have no clue HOW to do that! All I'm really seeing is roof sections... but they don't seem to be integrated into the house building structure of cd3. Or, at least, I don't know how to access them.
And I thought I saw a few well options in the csuac... but I'll be hanged if I can find them!
Any suggestions, or ideas on how to fix my issues? Do my shadows look okay? they don't seem to look right to me.
lol... no that's actually a small market. Those are market stalls. I do plan on adding flowers and bushes and trees and stuff... but not until I have my town set. I will post the map with the effects on the roads turned off, so you can see the difference.
Lorelei, I'm not sure... I thought I did, but I don't know, since this is actually a dd3 based map. Let me check and get back to you on that.
And Lorelei, yes, the Global Sun direction is checked and on. But you are correct... they are definitely too sharp... that's one of my issues with them... so how do I add an effect to an effect? how do I blur the shadows?
okay, something is going wrong with my rendering... when I try to upload the file it says the file is empty... and since I'm getting ready to go in a bit... it's going to have to wait until Monday.
Can anyone tell me why my png's are suddenly registering empty?
Your river is quite nice.
The problem with this map is its scale is inconsistent. Do you really want a building with several wings and a golden dome to be the same size as a canvass market stall? Is the log in your river really the same length as a multi-storied building? If I'm looking from an aerial view and can see a whole town, will I really be able to pick out the individual leaves on a patch of ivy?
I think you get the idea. Consistency of scale is important in every map.
Also, make sure to add shadows to the sheet your market stalls are on.
Hope that helps.
I realized last night that I didn't need all of my 'major' buildings on my town 'sqare' since this place isn't really a town yet, so I moved some things around.
I also fixed my road problem by making some poly 'lines' adding the fractal smoothing, then set up an inner edge fade...
I'm also going to redo the market, I just didn't like the original look if what I had. I will post it tomorrow if I can, and you can tell me if my scale is better.
I'm still working on my shadows, and my scaling a bit... but I hope my scaling is better now. I hope you enjoy! And as usual, suggestions, ideas, comments are welcome and encouraged!
And once again, my png is empty... what in the world is going on?
1. Your fill on the river has too much redundancy. It produces what looks like rows of blurry white dots.
2. The CD3 buildings are on a layer with a shadow effect. The Dundjinni (from the CSUAC?) market stalls aren't on a sheet with a shadow effect. It looks strange to see long shadows on the buildings and none on the stalls.
However ... by and large ... good work, great work for someone who has been at it for as short a time as you have.
I know you just installed the Vintyri collection and have probably little idea what all is in it. However, it contains two fills, SoilEroded_01 and SpringBed_01, that have given us good results in making river beds (in placement under the water).
Yes, I've already noticed a lot of what you have mentioned here, which is why I started from scratch and have remade this map.
In it, I used some of your springbed for my underwater. I'm still working on the shadows, my new market still doesn't have any, but I do realize it, and I'm working to fix it.
I wanted to show every one what I've done differently, but my png's are coming up empty all of a sudden, and can't be posted. I'm trying to figure out what I've done...so far I'm coming up empty. Shessar and Charles mentioned ed a few ideas on another thread, and when I can get online again, I will give them a try.
I'm at the point where I need to put in my vegetation... trees, bushes, flowers... that sort of thing... but again, I'm concerned about the scaling. Here's my issue... wild magic has been tainting and contaminating this world for 1000 years... but it's been a very slow, subtle process. Yet, even here, in this little village/town you can see subtle signs of it... the 'mutated' fish(yes, they are actually SUPPOSED to be that big), the midgeting/coloring of other animals( the horses, for example), the subtle 'sentience' of plants.
I need to determine the size of the woods around this town. Should the trees be as tall as the buildings? Should they dwarf them considerably? I'm not sure what size to put on my vegetation... any ideas?
As for the height of the trees, HERE is a link that gives a good idea of how tall trees are compared to a one story house (near the bottom of the page).