Town Battlemap
Been awhile since I put anything up for discussion, working to refresh my meager proficiency with this software but starting with something I've not done yet and am not sure how to do.
I've recently followed some tutorials on youtube on how to export maps as battlemaps and that got me thinking I'd like to see some battlemaps in towns and populated areas. I've got a few simple questions that I'd like input on:
1. Should I use the Dungeon Designer tool and then switch to the City Designer objects to flesh it all out? Or the other way around?
2. Are there any lighting, shady, glowing, or blurring options anyone has to recommend for the town maps?
3. The Road Tool from City Designer doesn't seem to work at all while I'm working in Dungeon Maper. Should I just work the Floor tool instead for shaping roads?
4. What sort've backdrop should I start with? Dirt (Probably if a small town)? Cobblestone (maybe if a larger settlement)?
Any other advise would be great, it might sound like I'm answering some of my own questions here but these were just the most obvious solutions that came to my mind and would like to know if I'm overlooking something more simple or less obvious.
I've recently followed some tutorials on youtube on how to export maps as battlemaps and that got me thinking I'd like to see some battlemaps in towns and populated areas. I've got a few simple questions that I'd like input on:
1. Should I use the Dungeon Designer tool and then switch to the City Designer objects to flesh it all out? Or the other way around?
2. Are there any lighting, shady, glowing, or blurring options anyone has to recommend for the town maps?
3. The Road Tool from City Designer doesn't seem to work at all while I'm working in Dungeon Maper. Should I just work the Floor tool instead for shaping roads?
4. What sort've backdrop should I start with? Dirt (Probably if a small town)? Cobblestone (maybe if a larger settlement)?
Any other advise would be great, it might sound like I'm answering some of my own questions here but these were just the most obvious solutions that came to my mind and would like to know if I'm overlooking something more simple or less obvious.
Comments
I guess what I'm trying to say, is you can probably make battle maps from all three products cc3, cd3 or dd3. It just depends on what you want. If you want an urban battle map, I don't see why you can't make it using either cd3 or dd3 and then just use what ever symbol sets get you what you want.
Of course, I'm no expert by any stretch... which may or may not help. I don't know enough to know what 'can't' be done!
There are premade "fill style maps" ready for insertion from many styles under System\Fill Styles, but if your option isn't there, just make a new blank map of that style, and use that for insertion.
Things to keep in mind if you do:
- Be sure you do not select the same sheet for your new terrain patches as the background under the road. If you do then, as soon as you refresh the drawing, the new patches will seem to vanish. In reality, they'll move under the road with the rest of the items on that background sheet. You will have to put the terrain patches on the road sheet or, better, on a new sheet altogether.
- If you put them on a new sheet, be sure the sheet is listed after the road sheet in your Sheets list. Stuff is drawn on the screen in the order sheets are listed (top sheet drawn first, bottom sheet drawn last).
I hope that helps.Cheers,
~Dogtag