Updated WIP for Western Sutheimr
CharlesWayneRobinson
Traveler
Just a small update,
Here is my updated WIP for Western Sutheimr: Click on this link for the high res version of WIP for Western Sutheimr
I have divided Sutheimr into three regions 1) Western, 2) Central, and 3) Eastern.
Each is about the same size and I am getting closer to finishing the first region of Western Sutheimr.
I have been working here and there between coursework for my MBA.
I have done some work on my islands, you can see the upper half of the "Skjaldborg Eylands" island chain, and I have been redoing my rivers to give them a more organic feel.
I have also been playing around with creating weather effects such as Mist/Fog.
And, I have been adding and changing some names.
No big updates, but I am getting closer to updating the realm of Hardrada.
I am also almost done with the island of Curion that belongs to the realm of Ahelm (Southwestern edge of map).
Big projects still to be done are the Vindulmark and the Dwarven Ruins of Miniki Angar.
Realms shown on the map are:
1. Vagoth (Human/Vagothian)
2. Vangar (Human/Vagothian)
3. Batiskakna (Dwarven/Sellevolk)
4. Allhardrland (Atlern/Vigaferli) - Atlern from the OSRIC RPG System, Monsters of Myth
5. Hardrada (Human/Vagothian)
6. Bergriser (Giants/Stone)
7. Ingvaeon (Human/Vagothian)
8. Munara Angar (Dwarven/Sellevolk)
9. Grendelkjarr (Humanoid/Troll)
10. Vatndalr (Elvin/Huldafolk) - Unnamed valley with two lakes that is north of Grendelkjarr
11. Trading Settlement of Smithrfjord (Human/Vagothian)
12. Halogaland (Human/Vagothian)
13. Helgrind (Giants/Fire)
14. Ranrike (Human/Vagothian)
15. Vindulmark (Dragon/Storrnadr the Great Serpent!)
16. The Dwarven Ruins of Miniki Angar (Dragon/Leithrherr the Hateful Destroyer!) - Eastern most unnamed/unfinished valley
17. Perinusa (Elvin/Ljosalfr) - Skjaldborg Eylands
18. Ahelm (Human/Vagothian) - Skjaldborg Eylands
As always - I would love to read your comments - Thanks!
Here is my updated WIP for Western Sutheimr: Click on this link for the high res version of WIP for Western Sutheimr
I have divided Sutheimr into three regions 1) Western, 2) Central, and 3) Eastern.
Each is about the same size and I am getting closer to finishing the first region of Western Sutheimr.
I have been working here and there between coursework for my MBA.
I have done some work on my islands, you can see the upper half of the "Skjaldborg Eylands" island chain, and I have been redoing my rivers to give them a more organic feel.
I have also been playing around with creating weather effects such as Mist/Fog.
And, I have been adding and changing some names.
No big updates, but I am getting closer to updating the realm of Hardrada.
I am also almost done with the island of Curion that belongs to the realm of Ahelm (Southwestern edge of map).
Big projects still to be done are the Vindulmark and the Dwarven Ruins of Miniki Angar.
Realms shown on the map are:
1. Vagoth (Human/Vagothian)
2. Vangar (Human/Vagothian)
3. Batiskakna (Dwarven/Sellevolk)
4. Allhardrland (Atlern/Vigaferli) - Atlern from the OSRIC RPG System, Monsters of Myth
5. Hardrada (Human/Vagothian)
6. Bergriser (Giants/Stone)
7. Ingvaeon (Human/Vagothian)
8. Munara Angar (Dwarven/Sellevolk)
9. Grendelkjarr (Humanoid/Troll)
10. Vatndalr (Elvin/Huldafolk) - Unnamed valley with two lakes that is north of Grendelkjarr
11. Trading Settlement of Smithrfjord (Human/Vagothian)
12. Halogaland (Human/Vagothian)
13. Helgrind (Giants/Fire)
14. Ranrike (Human/Vagothian)
15. Vindulmark (Dragon/Storrnadr the Great Serpent!)
16. The Dwarven Ruins of Miniki Angar (Dragon/Leithrherr the Hateful Destroyer!) - Eastern most unnamed/unfinished valley
17. Perinusa (Elvin/Ljosalfr) - Skjaldborg Eylands
18. Ahelm (Human/Vagothian) - Skjaldborg Eylands
As always - I would love to read your comments - Thanks!
Comments
In all honesty though, I'm not a big fan. I think the map could use a little bit more variety. All the valleys look the same (many rivers flowing into one big river in the center, and 100% covered in forest), and there is an awful lot of them. And to the east, when there's snow, there is suddently barely any trees left. The Grendelkjarr valley looks interesting, with its seemingly complex lake system. If it were up to me, I would maybe reduce the amount of mountain ranges (or at least remove some of the grey hills surrounding each mountain range, I think it's a bit too much), reduce the amount of rivers aswell, and then try to make some more varied, less binary valleys : mix up forests, tundras, glaciers, maybe even add a few plains near the coast.
Sorry for the kinda negative feedback, I hope it is constructive ! And it's just my opinion. Awesome work anyway
The terrain is Taiga so that is the reason for heavy forests.
The forests do thin quickly in the Vindulmark once you get north of the lake.
The valley east of that has not been completed yet, hence all the white.
For this region, it does get a little redundant as it is mostly wilderness with scattered settlements along the coastal valleys.
I have added kjarrs here and there, lakes, and some glaciers to help break up the terrain some as well as Helgrind - which is the land of the followers of Sutr, the fire giants.
I am doing detailed regional maps as opposed to most of the maps you see on this site; a lot more detail.
Did you look at just the smaller map, or the high res map link?
On the link, you can zoom in some.
Downloading gets you an even better view of the detail, although this one is only at 6,000 by 6,000.
Here is a close up of Perinusa and it's main settlement of Pengailan (compression for placing it on the forum messes up the ship a little).
Thanks again.
:-)
That island does look nice indeed
Once I get the detailed maps done, I intend to go back and make a more general regional map.
That may also be why it seems off.
I am working backwards, detailed maps, then more general maps, and then finally a world map.
:-)
Of course, this is just one idiot's opinion... it's a beautiful map, none the less!
I am a little confused; when you look at the size of the trees and then the size of the doors for the buildings, they seem to be in scale to me.
It can be difficult to judge though since some of the doors are smaller than the others, but the larger doors seem to be for large buildings like the temple which often have larger doors to let in crowds.
Everyone, do I need the trees to be larger to keep in scale?
If so, how much larger?
The buildings are currently at 0.12 while the trees are at 0.06
Thanks!
I love any kind of feedback.
Sometimes you get enamored with what you are building and don't see things.
That is why I asked other people to comment so I can get a better idea about the tree height.
I also try to remember, that historical maps done during this "fantasy time period" tend to be more artistic than realistic and as such, makes this process even harder.
PS: Another thing that I used to set the scale is the trees that are actually part of the village symbols. I set my tree scale to match those so they would be about the same. I think mine are a little larger.
:-)