Default Fill scale
Hi there, struggling with my first days of cc3, hopefully you guys can help me
every time I create a new dungeon map all the fill scales are orders of magnitude off. I have to manually go to every single fill I use and reduce it.
How is the fill scale decided?
When I create a new fill, how can I save it permanently so it will be used for every map?
How can I set a default fill scale to be used across every fill?
Thanks!
every time I create a new dungeon map all the fill scales are orders of magnitude off. I have to manually go to every single fill I use and reduce it.
How is the fill scale decided?
When I create a new fill, how can I save it permanently so it will be used for every map?
How can I set a default fill scale to be used across every fill?
Thanks!
Comments
Your comment about these being off leads me to think that you are either experiencing a bug, or that you are not using real-world values when creating your dungeon.
To address the latter first, what sizes do you fill in when you create the dungeon? Do you use the actual real-world size of the dungeon (i.e. 100 x 100 for a 100 by 100 feet dungeon). A common beginner mistake is to instead use values like paper distance or number of grid squares, which would cause the fills to be way off.
To address the other questions, just open up the template file for editing (the *.FCT file, found in the @Templates directory), and change the values there, these are the values used for new maps.
Thanks,
~Dogtag
See the picture of how every texture looks huge on the left with the scale of 10x10 (default) and way better on the right with the scale reduced to 3x3.
edit: each room has 4 meters sides
when creating a map using the template, the map size set is transformed (337 = 100m), but everything else seems ok
wonder if I will be surprised by some huge issue with this workaround eventually