Terrain Confusion

I know my newbie questions must be a pain, and I apologize for that...but the manuals don't seem to cover everything. I haven't had the chance to purchase the time of ultimate mapping yet (hubby won't let me yet) and I'm a little confused about the terrain and the sheets and effects.

I've noticed on the sheets and effects list, there is a sheet for terrain, but then there are also sheets for different types of terrain: mountain, forest, desert, etc. I also notice that there are terrain fills under the default terrain 'button'. Which terrain goes with which sheet?

Explanation: on my map in the show and tell area, I am missing two key areas to my map. I need a few wasteland areas and a few evil land areas, to show where wild magic has warped and twisted the landscape. The default terrain has those fills, but I want to use the edge fade,inner for a gradual effect, like the land conture, but nothing I try works. I assume it's because I'm not using the correct sheet. Or am I using the wrong effect?

Comments

  • What terrain goes on which sheet varies; it depends how it was set up in the style. However, you can manually set the sheet by clicking at the top where it says "S: (current sheet)". You have to keep an eye on it though, as sometimes the program will switch the sheet back without warning.
  • Everything on a sheet will use the same effects. If you want individual effects on just a couple of terrain types, you may need to create a new sheet just for that.
  • Okay... That actually makes sense! So, for example... If I wanted my terrain fills is. The evil land and wasteland fills to have the same effects as my contures... I could add them to my contures sheet?
  • Blackadder23Blackadder23 Traveler
    edited February 2016
    Posted By: LadieStormOkay... That actually makes sense! So, for example... If I wanted my terrain fills is. The evil land and wasteland fills to have the same effects as my contures... I could add them to my contures sheet?
    Yes - just keep in mind that sheet order determines when things are drawn (top of the list first, bottom of the list last). So you need to make sure putting things on a certain sheet won't cause problems with image overlap.

    The best way is probably to try it and see. You can always erase or undo.
  • I have actually. Noticed that. I am currently working on another area of my 'world map' in which I am making one of the two archipelagos. I drew my co three and my 'evil lands' at the same time. I noticed that my terrain automatically faded.

    I put in my mountains, rivers and forest, fit my settlements, towns, cities, ruins and stuff among them, then added my farmland... And my farmland automatically faded. I also noticed that when I added my roads, whenever the roads went through mountains or forests, they automatically tucked themselves behind, as if they are going through, and not set on top.

    If I understand you correctly, this is because of the order in which the sheets are placed in the list?
  • Co three is supposed to be contures. Stupid auto correct!
  • Check the sheets list on that map.

    If its:

    mountains
    roads

    then the roads will be on top of the mountains.

    If its:

    roads
    mountains

    the roads will be under the mountains.
  • Blackadder23Blackadder23 Traveler
    edited February 2016
    Posted By: LadieStormI have actually. Noticed that. I am currently working on another area of my 'world map' in which I am making one of the two archipelagos. I drew my co three and my 'evil lands' at the same time. I noticed that my terrain automatically faded.

    I put in my mountains, rivers and forest, fit my settlements, towns, cities, ruins and stuff among them, then added my farmland... And my farmland automatically faded. I also noticed that when I added my roads, whenever the roads went through mountains or forests, they automatically tucked themselves behind, as if they are going through, and not set on top.

    If I understand you correctly, this is because of the order in which the sheets are placed in the list?
    Yes, exactly. If you wanted the roads on top of the terrain symbols for some reason, you could achieve it by changing the sheet order. (Probably - the program does have a few quirks and sometimes things don't work quite the way you would expect.)
  • Campaign Cartographer uses a CAD engine, not a paint type program. So if you are used to paint programs, it will be very different to what you are used to.
  • It's been a very long time since I used paint shop or photo shop, so it was easy to 'forget' what I am 'used' to...
  • I mentioned it as many new users are used to Paint and Phototshop and the selection process is different in a CAD program.
  • oh, no worries :) my biggest hang up is the difference between layers and sheets. Although I have noticed I have started 'thinking in sheets'... meaning I draw all my land masses, then I draw all of my contures for those land masses, then I add my terrains(deserts, evil lands, farmlands), then I add the effects for those specific sheets, then I start adding my actual terrain, ie the mountains, rivers, forests and stuff.

    It makes me think about the land as a whole from the beginning (where I want everything) but that is probably a good thing!
  • Sheets is fairly new... I made over 1000 maps with just layers. So, getting used to sheets took me some effort.

    I am fairly sure I understand sheets now. Hopefully.

    My early maps were for gaming, not so much showing them off. Hopefully now they look good and are good for gaming.
  • That's what I am doing this for... Gaming. I don't like running modules, I like coming up with my own worlds, my own storylines... But then what would you expect from a writer! My problem has always been mapping my locations. I couldn't draw a map if my life depended on it! I have always said I paint pictures with words.... Only problem gm'ing that way, so.etimes you forget what you described, or where you put stuff! So having visual references is going g to be so much easier from the game master perspective! Plus it tends to give your players a more serious impression of your game if they can see the effort you put I to it...
  • IthrilIthril Traveler
    Posted By: LadieStorm I haven't had the chance to purchase the time of ultimate mapping yet (hubby won't let me yet) and I'm a little confused about the terrain and the sheets and effects.
    I recently purchased the Tome. I highly recommend getting it. I've had CC3 for several years, but just got the Tome myself a few days ago. In reading just the first chapter, I have learned a lot about CC# that I never knew.
    C'mon, get it. After the investment for the software, this is essential to make using the software as simple as possible. Like buying a computer, and not getting an operating system. Scrimp a bit for a month or two if you have to. You will be glad when you have it.

    I
  • Lol... I think I just about have him convinced. The biggest issue he has, is he thinks it unfair to spend the money on a product, then have to spend more money on instructions on how to use said product. He believes the tome should automatically come with the program. But then I explained ed in a way he could grasp(I hope!)... Relating it to second ed. D&D. By explaining that the tome having all of the extra options that the manual doesn't cover is similar to the different supplement books for player options in D&D... I think he accepted better. Of course I am also using this argument for all of the add one(annuals, other programs)... So we will see how long it lasts!
  • DkarrDkarr Traveler
    Posted By: LadieStormLol... I think I just about have him convinced. The biggest issue he has, is he thinks it unfair to spend the money on a product, then have to spend more money on instructions on how to use said product. He believes the tome should automatically come with the program. But then I explained ed in a way he could grasp(I hope!)... Relating it to second ed. D&D. By explaining that the tome having all of the extra options that the manual doesn't cover is similar to the different supplement books for player options in D&D... I think he accepted better. Of course I am also using this argument for all of the add one(annuals, other programs)... So we will see how long it lasts!
    The thing is that the software does come with a manual to use all/most functions within it, and has tutorials to show exactly how to get the software working at a basic level. The Tome is an add-on book with lots of advanced topics. Just like someone that uses Photoshop would get a book with several hundred pages of examples to get the most out of that software.
  • IthrilIthril Traveler
    edited March 2016
    Or Windows operating system. I have an almost 900 page book called "The Missing Manual " that details a lot of the features of my chosen operating system that aren't shown anywhere else. It has been very useful, and the frustration it has relieved has been easily worth the extra cost, even though, technically, it should have come with the operating system.

    I

    PS: The Missing Manual book was much more expensive than what Profantasy is charging for the Tome.
  • DogtagDogtag Moderator, Betatester Traveler
    I can definitely sympathize with your husband's perspective. But CC3+ does ship with some very good documentation. If you haven't already, check out the Documentation subfolder. On Windows systems, it's usually at C:\ProgramData\Profantasy\CC3Plus\Documentation.

    As Ithril points out, most software, including CC3+, comes with a complete user's manual that explains how to use the software. There is also online help, which often covers things in more detail than the user manual. But then, head over to a book store and take a look at the software section to find shelves and shelves of books that go into extra detail and provide tips and tricks and workarounds.

    The User's Manual for CC3+ is pretty complete, as far as explaining how to use the software. Throw in the Essentials Guide and the online help and, really, you have most of what you need. The Tome of Ultimate Mapping goes the extra mile and also includes documentation for all the add-ons (even if you haven't purchased them yet) and has additional tricks and tips and examples.
  • DkarrDkarr Traveler
    Before the forums came to life there was the yahoo groups. Most discussion of things used to happen there, all if not most of the discussion has now moved here to the forum.

    The most relevant and important piece of advice ever given to me was to "do the tutorials provided with the manuals". Not because people didn't want to answer questions but because the tutorials were kind of essential to understanding even some of the most basic functions of the software (Right Click vs. Left Click, Command Prompt, entity selection, modifying entities, TRIM, COPY and even node adds/deletes, etc.).

    I remember when I first got CC2. I was so excited and wanted to immediately start mapping my campaign continent. Within a few hours I was riven by frustration and unadulterated hatred. I was ready to chuck the software out the window along with my computer, as well as request a full refund from Profantasy and hopefully have some heads roll.

    Then somebody suggested that I start by doing the tutorials. Within the span of 2-3 tutorials my frustration was gone. I began to understand the way the software actually works. Instead of assuming that something worked like X, I now understood that it worked like Y. What had taken me hours upon hours and great frustration the first time, was done in a lot less time and with no frustration. Once I learned how the basics of the software worked.

    So I'm going to start recommending going over the tutorials to most new users. They do a much better job of explaining even the simplest things than most of my explanations.

    If you want to use the tutorials open up CC3+ and go to the HELP menu and select QuickStart Guide. This tutorial goes over most of the basics of the software and explains some concepts that are extremely important. Between that tutorial and the CC3+ Manual you will get a really good understanding of the software.
  • I learned everything I know about CC from the help files which are detailed and extensive. I bought the Tome for the sole purpose of supporting ProFantasy.
  • I too learned most everything I know about CC3 from the accompanying documentation. Sadly, I didn't take advantage of the wonderful forum community as much as I could have back then, so I missed out on some good advice along the way. But the documentation got me through quite well.

    There are now some helpful you tube videos as well, located at Joe Sweeney's You Tube Channel. I wish I had these when I was learning the software. They are very comprehensive.

    The one piece of advice, that I wish I had received in the beginning, was to forget everything I thought I knew, accept everything the documentation says without question, and embrace styles and tools. I came from a CAD background and tried to treat CC3 solely as a CAD program with pretty symbols. I created everything manually (ignoring tools for continents, dungeon corridors/rooms, etc) and completely ignored all mention of styles. As a result, I fought the program for a long time. When I finally got over my I-want-to-do-it-myself mentality, and approached the program the way the documentation told me to, I had a much easier time. Once I embraced that approach, everything started to make sense. Now I can't imagine working without those features.

    Nonetheless, CC3 does have a steep learning curve. I understand the frustration many new people feel when first getting started. But go slow, work through the tutorials, and take a break frequently. It won't come immediately, but it will make sense relatively soon.

    Lastly, the Tome of Ultimate Mapping is an amazing resource. It is well worth the modest price they are asking. Monson (the person behind the ToUM) is a brilliant mapper with wonderful insights.
  • Hey Old Guy :)

    I actually did read the manuals that came with cc3+, and I have watched Joe Sweeney's tutorials more than once. And then when I have a question that the manuals and tutorials don't mention, I come here! :) I have quite a few maps in the show and tell forum, to show my learning and mapping progress as I map the world for my up and coming 5th ed d&d campaign. And I love using the terrain fills, and different tools cc3+ offers! I'm a writer by trade and by nature, so my campaign/story ideas have always been rich and complex... but one of the things I have always had a problem with... is making my worlds visual. I'm highly descriptive (I paint pictures with words), but even straight forward descriptions are relative... my idea of red being different from your idea of red kind of thing. Being able to SHOW people the landscapes I see in my head has always alluded me... I can't draw worth anything! CC3+ is becoming a major godsend for me! I can't wait to created the maps for some of my novel story lines... I can't wait to see how they come out!
  • Sounds like you have a handle on things. Looked at some of your posts in other threads and you are already making some awesome maps. Nicely done!
  • I'm not very good at drawing either. Thats why I'm using this software.
Sign In or Register to comment.