World of Larysia: NW Andelar
LadieStorm
🖼️ 50 images Surveyor
This is my first ever map created by CC3+, and while I am not quite finished with it, I am pretty pleased, so far. I decided to keep it simple, since this map is for a 5th ed d&d campaign I'm running. I have deliberately left the villages, towns and cities unnamed, as my players are naming their places of origin. I will take those names and incorporate them into my maps.
http://i1038.photobucket.com/albums/a467/sdmcdaniel67/Andelar - NW Quadrant_zpshgodyph3.png
My image is bigger than I thought, so here is the url to see it.
I am having one small issue. My world is a fairly harsh world, devastated by world wars, and natural disasters/famines/plagues brought down by the gods. Magic has run rampant, twisting and warping some of the land and its creatures in some areas, and sickening the land in others. I wanted to use the evil land and wasteland terrain for my map, but I can't seem to get the edge fading, inner to work. I'm probably not doing it correctly... I thought it would activate on the terrain sheets, but I'm probably missing something.
Anyway, ideas, suggestions, assistance would be appreciated!
http://i1038.photobucket.com/albums/a467/sdmcdaniel67/Andelar - NW Quadrant_zpshgodyph3.png
My image is bigger than I thought, so here is the url to see it.
I am having one small issue. My world is a fairly harsh world, devastated by world wars, and natural disasters/famines/plagues brought down by the gods. Magic has run rampant, twisting and warping some of the land and its creatures in some areas, and sickening the land in others. I wanted to use the evil land and wasteland terrain for my map, but I can't seem to get the edge fading, inner to work. I'm probably not doing it correctly... I thought it would activate on the terrain sheets, but I'm probably missing something.
Anyway, ideas, suggestions, assistance would be appreciated!
Comments
You're definitely off to a good start there ! I like the colder region up north, although I would try to make mountains overlap each other more so it feels more like a true mountain range rather than isolated peaks next to each other. Rivers could also maybe use more complexity, they seem a bit too smooth.
The rivers are actually magic/man made, it's part of the story line... so they are 'too smooth' on purpose.