The World of Adryn
Hey all, here is my first attempt at a full world map. This is the setting I use for my Dungeons & Dragons campaign.
There are two concerns I have, one regarding whether the labels seem too cluttering, and the other is whether the beveled polygons work fine for the forests. I intend to use symbols at higher zoom levels (including something more than a dot for locations) but I'm not sure if it would work at a full continent scale. Any other criticisms and kinks to work out are well appreciated.
Standard Map
I also have a kingdom boundaries version and am working on a land trade routes map currently, which may end up on here as well.
Cheers.
Comments
Is there a reason for the north-east coast to be so linear ?
Could you, please, describe the way you made your mountains. Or is it just an awesome drawing tool in some of the annuals?
It is from an annual; which one and who inspired it escapes me now. But it's two layers of polygon with a lighted bevel and a rock texture. I can load up CC when I get a chance and give you the specs if you want.
Have two separate sheets for this. On the lower sheet, draw a smooth polygon where you want the range. Have it slightly wavy to show the feet of the mountain. Give it a "mountain dark Bitmap" fill. On the upper sheet, draw another smooth poly about 1/3 smaller, except with more defined ridges and the light mountain fill.
And the effects for each sheet (bottom/top):
Lighted Bevel
-Bevel size 40%/140%
-Intensity 7500% both
-Lightness Base 100% both
-Lightness Range 50% both
-Smoothing 0%/1%
-Edge Fade 60%/100%
-Percent of view width
Edge Fade
-5/30 units
-50%/0% opacity level
-Map units
These are the current settings for my map but they can definitely be tweaked. It appears the edge fade is not too evident but I started this map on a different PC and before the CC3+ update.