Dauksunyi
CharlesWayneRobinson
Traveler
Just an small update to my world of Kelleemah.
This is the volcanic island of Dauksunyi, the Gray Silence.
Words often have several meanings and this name is no different.
It also means desolate or empty, and it fits this place well.
For nothing has been seen living on this island larger than an insect.
Indeed, not even birds will live in this place.
It nominally belongs to the elves of Perinusa, but no elves inhabit this island.
All who have tried to explore this place have never returned.
And, from time to time a ship is found in the bay by elven sea patrols.
The ships are always found empty and the elves will not board them.
They are set on fire and burned.
There are rough rock markers found along the coast in several places, but no writings have ever been found at these sites; although skulls and bones have.
Something hidden lives here, but none are to eager to find out what.
This is the volcanic island of Dauksunyi, the Gray Silence.
Words often have several meanings and this name is no different.
It also means desolate or empty, and it fits this place well.
For nothing has been seen living on this island larger than an insect.
Indeed, not even birds will live in this place.
It nominally belongs to the elves of Perinusa, but no elves inhabit this island.
All who have tried to explore this place have never returned.
And, from time to time a ship is found in the bay by elven sea patrols.
The ships are always found empty and the elves will not board them.
They are set on fire and burned.
There are rough rock markers found along the coast in several places, but no writings have ever been found at these sites; although skulls and bones have.
Something hidden lives here, but none are to eager to find out what.
Comments
edit: Just noticed the edge fade or glow you use where forests and mountains meet, giving a foggy, mysterious effect. Very nice!
I just need a better computer screen so my images that I post look just as good as the printed ones. :-)
https://drive.google.com/file/d/0B_U-_ZVAj9vfV3d5Tmxrdmsxb1E/view?usp=sharing
Yes, the Cairns are about twice the size of the trees.
They are actually at the same scale setting (0.06).
I could change the scale to make the Cairns the same size as the trees, but I wanted them to be taller.
Part of the mystery is, what are the Cairns for, are they warnings, are they sacrificial stones, or something else?
Did the hidden ones build these, or did something else used to live here?
Sometimes the map drives the story and at other times the story drives the map.
As an example, one of the realms that I made have volcanoes growing right out of the valley floor instead of within the mountain range itself.
This does not naturally occur.
The story drove the map concept and design - The followers of Sutr, the God of the Fire Giants came to the valley and magically created them is a act of fiery carnage and took over the valley.
Little differences in the norm often helps to drive the "Fantasy" aspect of a map.
http://forum.profantasy.com/comments.php?DiscussionID=5288&page=1#Item_13
It's true for convergent plate boundaries, but I see no reasons for it to be true for volcanoes placed on divergent plate boundaries or on hotspots.
Not that it matters much if you want it so in your world, I was just curious.
But given the overall terrain, I am not sure that this would be the case.
But then again, I am not an expert on volcanic development in any way, shape, or form - Ha, ha!