Since the cave map isn't really as large as it is in the B4 module, I'll probably make an additional Iso map for the right side.
edit:
On my site the links were somewhat confusing. This module has 10 tiers of a sunken pyramid. With other levels below it for referee expansion.
But I hadn't labelled them. Now Tier 1, Tier 2 part 1 and 2, and Tier 5, are labelled in the Arcology navigation links. The cms I'm using lets me put links on particular pages, not all pages as there are at the top of every pasge on the site.
Looks like you have done quite a lot more work to it all.
Nice going
Just one question: On the close-ups of the Cave City map there are a pair of bridges that seem to have some kind of strange shadow effect on them. What's happening with them?
Have to say I'm a bit miffed. Been working in my spare time on mapping the b-series modules for a Known World setting campaign. I feel like you beat me to it. All I've got is a few maps of the minrothad guilds and a start on a map of seahome.
A character could go from room 6 to room 14 using rope K; however, the door into room 13 is locked such that most common spells like Knock wont open it.
Stairs L and M go down to Tier 4 of the pyramid.
Stairs G, in room 8, also go down to the next Tier.
While there is rock below these rooms the fog obscures that. So the three stairs going down to Tier 4 are partially encased in fog.
All rooms and stairs are enclosed; however, some cracks and small openings will let the characters see the fog below. When walking down stairs G, L, and M the characters will observe a fog enshrouded passage in front of them.
Not sure what size I'll be making it... maybe a small map for the main locations and then a larger detailed map. This part will be an Efreeti inhabited Volcano.
I'm likely going a different direction and taking the lake of fire out...
Here is the City Cave, part 01. Yes, there will be another part to the right of this one. And the Temple on the Island, is the entrance to a lower level temple.
Background change, and some rooms added. The walls are scaled at 2.3, instead of 1.0. The towers range up to scale of 10.
edit: The white area is ice, with a bridge crossing it. How did the ice get there ? Well, there are monsters who freeze moisture out of the air and create ice in their location.
I have corrected the first post in this thread to lead to this set of maps. Just below the large navigation bars, is a set of links just for these maps.
I've added more maps, but I need to fix some spelling errors and lack of effects on most of them.
My crest of a star site on jimsmaps doesn't have but one or two of the secondary navigation links setup. I'll work on that.
Comments
EDIT: I like the map, but I also like the fill
Its not even close to the one in the module: B4 The Lost City, but I hope it looks good when I finish it.
Since the cave map isn't really as large as it is in the B4 module, I'll probably make an additional Iso map for the right side.
edit:
On my site the links were somewhat confusing. This module has 10 tiers of a sunken pyramid. With other levels below it for referee expansion.
But I hadn't labelled them. Now Tier 1, Tier 2 part 1 and 2, and Tier 5, are labelled in the Arcology navigation links. The cms I'm using lets me put links on particular pages, not all pages as there are at the top of every pasge on the site.
Arcology entrance map
I plan on redoing this map... I did add two more statues to it as thats part of the original material.
edit 2: Added the entrance room for this dungeon.
Looks like you have done quite a lot more work to it all.
Nice going
Just one question: On the close-ups of the Cave City map there are a pair of bridges that seem to have some kind of strange shadow effect on them. What's happening with them?
Noticed this week I hadn't made new maps for over a year. So made some more.
On my cell.
Edit. I looked again and there are lights on each end and there are shadows. Have to be part of the symbols as I haven't added effects.
Great work.
Mostly I didn't map this for over a year. I'm trying to catch up.
Room 13 rotates, the squareness is an illusion.
A character could go from room 6 to room 14 using rope K; however, the door into room 13 is locked such that most common spells like Knock wont open it.
Stairs L and M go down to Tier 4 of the pyramid.
Stairs G, in room 8, also go down to the next Tier.
While there is rock below these rooms the fog obscures that. So the three stairs going down to Tier 4 are partially encased in fog.
All rooms and stairs are enclosed; however, some cracks and small openings will let the characters see the fog below. When walking down stairs G, L, and M the characters will observe a fog enshrouded passage in front of them.
No map yet, just posting intentions.
Nice work, Jim
I'm going to have to plan out the Efreeti/Volcano location and levels.
Here is the City Cave, part 01. Yes, there will be another part to the right of this one. And the Temple on the Island, is the entrance to a lower level temple.
Maybe a better stone texture in the background of that second map?
edit: The white area is ice, with a bridge crossing it. How did the ice get there ? Well, there are monsters who freeze moisture out of the air and create ice in their location.
I like the idea of the broken fridge monsters
I have corrected the first post in this thread to lead to this set of maps. Just below the large navigation bars, is a set of links just for these maps.
I've added more maps, but I need to fix some spelling errors and lack of effects on most of them.
My crest of a star site on jimsmaps doesn't have but one or two of the secondary navigation links setup. I'll work on that.
I was trying to fill in so under the stairs were more filled in. But it looks off.
I have updated the Arcology navigation menus to include more maps/article links. Somewhat at an impasse until my new web host fixes some problems.
Looks like my web host is stable. They fixed all but one item at their end. So I'll start working on maps again.