An arcology dungeon
JimP
🖼️ 280 images Cartographer
This simple map is the start of an arcology dungeon. I will be reading B4 The Lost City, altering it extensively, and putting it into this mountain. The arcology mountain is 8 miles wide, and 3 miles tall. Underground it goes down several levels. I did have it as 48 miles wide and 37 miles high... I must have been tired when I came up with those dimensions, reduced them.
I was reading on a D&D forum about this module, and the major complaint was that the different groups are too close together to be believable.
So I'm going to move them around, add additional rooms, a few waterfalls, lakes, etc. Add additional groups, etc.
The different color mountains have to do with Portals I'm adding into my game world. Only 5 of the long distance ones for an enire game planet, hard to find, etc.
The Lost Arcology
Here is the starting map. ( Updated with added text on April 3, 2016). The green is green sand with some sand grass. Not a green water area as it appears to be.
I was reading on a D&D forum about this module, and the major complaint was that the different groups are too close together to be believable.
So I'm going to move them around, add additional rooms, a few waterfalls, lakes, etc. Add additional groups, etc.
The different color mountains have to do with Portals I'm adding into my game world. Only 5 of the long distance ones for an enire game planet, hard to find, etc.
The Lost Arcology
Here is the starting map. ( Updated with added text on April 3, 2016). The green is green sand with some sand grass. Not a green water area as it appears to be.
Comments
Next I'll be looking at Perspectives and making the Portals. Gate has a different meaning in AD&D than 'teleport to a different location'.
Note the ruins near the arcology. Construction workers homes perhaps ? Maybe the huge skeleton was Something that ate the village, and the villagers fled into the arcology ? Only time will tell.
Upper left corner is two water barrels next to a stairs. With wicker basquets on the floor below the top step's dropoff.
(Oops. corrected. )
The upper right is a temple with a waiting room.
Bottom left, 3 statues... I like to put things in to puzzle the players.
Good luck on your latest ambitious project! I look forward to watching it progress.
Cheers,
~Dogtag
I'm mainly looking at different areas to have different flooring and different basic looks. The floor plans so far are me trying out various looks. I have only decided on the large map and the portals.
Good luck on getting in shape, too. Hiking is a great activity to aim for — fresh air, good exercise, and great scenery (plus the sounds and scents of the outdoors, which people tend to overlook).
Cheers,
~Dogtag
my Traveller site left end of second menu, look for Starship Wanderer.
The B4 scenario is a dead city, a step pyramid, and sand. With room and passageways under and inside the pyramid. I'm changing it to sand under the grass near the ruined city and a step pyramid made of huge stone blocks.
Correction. Moldy area, not a grassy area.
~Dogtag
Oh, the broken walls are dashed lines with enough width for a bitmap fill to show.
And it will be a half-mile above the surface of the land. I'm not about to draw a 3 mile high pyramid...
Area 2 on my site, some additional text
Area 5, some additional text
on my site, larger map
The open door is the portal, and one of the levers to the left of it might be helpful.
I've decided my tendency to ignore the ordinary, coupled with my jay-like attraction to pretty blue colours is definitely a health risk!
I really need to spend as much time on Perspective mapping as I do on overland, that way I could turn out better perspectives maps. i.e. these are subject to change.