CC3+ effects

OK, so this is all a bit weird.

I'm a long time user of CC3 and recently upgraded to CC3+. One of the things I use a lot is the texture overblend effect. So when I started up CC3+ I drew a simple map and then started adding texture overblends. Well that was a disaster. The overblends that were applied were horribly pixelated and were not in the original colours. Green lava for example and red grass. So I kind of gave up, I assumed that the bitmaps I was using weren't compatible or something. At any rate I went back to CC3 and did some more mapping. Then I returned to CC3+ because I don't like it when things don't work when they should. So, lo and behold when I open up the effects dialog I see many duplicate entries including my favourite Texture Overblend. I click on it and it's the CC3 dialog not the CC3+ one and what's more it works perfectly. Every bitmap is the correct size and colour. Now I'm happy enough to carry on like this but clearly something is wrong and I'm not really wanting to start drawing up maps in CC3+ if at some future point everything is going to break.

So, does anyone have a possible solution to this problem?

Comments

  • jslaytonjslayton Moderator, ProFantasy Mapmaker
    I don't understand the statement "open up the effects dialog I see many duplicate entries". Does this mean that there are multiple entries with the same name in the list of effects for each sheet or that there are multiple entries with the same name when you try to add a new effect to a sheet? If it's the Add one, then you most likely have an installation problem.

    I recommend putting in a tech support request with ProFantasy.
  • Yes, I should have made that clearer. When I select a sheet and click 'Add' to add a new effect to the sheet there are two instances of for example 'Inner Glow', 'Texture Overblend' 'Inner edge fade' and many more. Also when I click on any of those the dialog which pops up is the CC3 one and not the CC3+ one. I am reinstalling now.
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    This sounds like you installed CC3+ over the location of CC3 perhaps? Make sure that CC3+ in a new and separate folder.
  • Ok, so I've reinstalled (and yes both this time and the original time were in completely separate folders) and whilst that has got rid of the duplicate entries on the effects list I am now back to the original problem. Using texture overblend just isn't working as expected. Firstly the scale is terrible. I presume there's some kind of equation that I just don't get. So for example if my bitmap is 200x200 what texture scale do I need to enter to make it look something like it's supposed to assuming that the units in my map are measured in feet. (I only ever draw dungeons)
    Secondly any ideas on what is happening with the colours? Reds are showing as Blue, blues are yellows etc, - for example Mike Schley's Lava_VH.png is showing vivid blue and his Water Blue 5_VH.png is showing as a muddy yellow. Some are correct such as grays.

    I'm assuming here that texture overblend should be working as it did in CC3 or am I missing something, and if so where do I find the necessary documentation; the help file doesn't mention anything about colour changes or gross scale problems.
  • jslaytonjslayton Moderator, ProFantasy Mapmaker
    There was a bug in an early version of the CC3+ Texture Overblend filter that was causing two of the color channels to be reversed, which would cause the color shift that you mentioned. However, that bug was squashed a few updates ago. Please make sure that you have downloaded the most recent update from the ProFantasy website.

    You mention that the bitmap is 200x200 and that your map units are in feet. The simplest way is to set the "Map Units" option on the Texture Overblend dialog and observe (or measure an edge using the DIST tool) the displayed size of the bitmap. You can adjust the size of the texture using the Texture Scale option (1 is the default; 2 will make the bitmap twice as large and 0.5 will make the bitmap half as large). The Texture Overblend effect wasn't intended for precision placement of texture elements; it was originally devised as a way for me to have multiple forest areas with a single texture across all of them.
  • edited September 2015
    Hmm, I have version 3.67 which I understand to be the latest version. Now, one thing. I didn't notice that the downloaded version of CC3+ was 3.67 so I applied the patch after installing CC3+ then again after installing all of the add ons (CD3, DD3, SS1, SS2 and SS4) as detailed in the install order page. That may be the cause. I'll uninstall and reinstall again.

    As regards the sizing, it seems that CC3+ has made this more complicated than it was in CC3. I appreciate that you can resize the texture but how do I calculate how many units I need to get the bitmap to look like it should? I suppose what I need to know is now many pixels are there in a foot on the map? And if it's say 50 and my bitmap is 200x200 then I need a fraction of 0.25? At the moment I'm just bunging in random numbers to see what might work but I'm assuming there must be some kind of maths behind it which I don't know.

    I suppose it's just the way I use it. For example I like the lava from some bitmap or other but I can't use that as a fill because it's not on the list of whatever style I'm using to draw the map. So I just bung down any old thing. Then I go into Texture overblend and pick the one that I want from wherever that bitmap is located. I'm not sure what you mean by precision placement. I'm just covering over whole things - even the background sometimes. As I say it's probably just the way I use it, since I don't understand half of what this program can do but it is the way that I draw every map and to not have it working (or at least not have it working like it did in CC3) is a pain in the arse. :)
  • Ok, I've re-installed only CC3+, no add ons and it's version 3.67. It would seem that texture overblend is working with quite a few of the bitmaps from the 'Overland' folder such as trees, farmland, bright green and marsh and any grays such as evil dark etc. Bitmaps are showing perfectly in correct colours and are reasonably ok with a scale factor of 0.1. However any water ones are showing up as orange and desert as light blue, ice is showing yellowish. Same goes for the one's in the Mike Schley folder. Of the ones in the Dungeons folder only those in gray are correctly coloured (if slightly bluish).
  • This problem has been reported and it is being looked into. Thanks for all your replies above.
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