DD3 Corridors, overlaps, trims, break questions
Highland_Piper
Surveyor
I thought I saw a tutorial somewhere that would tell me this but I can not find it so I turn to you good CC3 Gurus
I'm in the process of making Hex Dungeon Tiles to be printed out and used in RPG games.
Now I want to make just a simple cross road or "X" Dungeon Corridor tile. Normally not a problem with a square grid and snap, but I can not use the Polygonal Room Tool as the snaps will not match up to my Corridor length of preference. Now I can do the Corridor Tool and make an X or Cross but then the walls create a box where they overlap. The wall cutter will not work as I'm making 7 foot hallways as they encompass one hex very well.
How can I trim the walls properly so the walls have a nice 90 degree angle and not just two separate ends meeting together.
Of course I need this not just for cross roads but different style T junctions as well. Remember the snaps do not always let me place things right on the wall.
Please let me know if there is a pdf, on line tutorial from any of the sets or annuals, or if you can tell me here.
I'm in the process of making Hex Dungeon Tiles to be printed out and used in RPG games.
Now I want to make just a simple cross road or "X" Dungeon Corridor tile. Normally not a problem with a square grid and snap, but I can not use the Polygonal Room Tool as the snaps will not match up to my Corridor length of preference. Now I can do the Corridor Tool and make an X or Cross but then the walls create a box where they overlap. The wall cutter will not work as I'm making 7 foot hallways as they encompass one hex very well.
How can I trim the walls properly so the walls have a nice 90 degree angle and not just two separate ends meeting together.
Of course I need this not just for cross roads but different style T junctions as well. Remember the snaps do not always let me place things right on the wall.
Please let me know if there is a pdf, on line tutorial from any of the sets or annuals, or if you can tell me here.
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