Un-named WIP
Ithril
Traveler
CC3+ was a very nice improvement. The new Schley style has my creative juices flowing, so I'm digging up an old work in progress that I had abandoned. I thought I would post it here to see what kind of feedback I would get.
So what do you think so far?
I
So what do you think so far?
I
Comments
The area is gigantic. I wanted something on the scale of World of Greyhawk so that I would have room to put a lot of different things. The overall dimensions are 3,900 miles East to West by 2,500 miles North to South.
Thank you for the compliment on the shape of the landmass too. I have another that I did by hand in CorelDRAW several years ago which is actually larger, and just as detailed; unfortunately, I don't know where the files for that one are.
I
My Traveller site
Here is a screencap, close up, of an area in the original FT generated terrain. Note: this is AFTER all sorts of incise flow, fill basins, etc.
I
I also wanted to ask... Ridgenet appears to be offline. Will it be returning?
The explanation you have given was my other suspicion. I will try not to be so demanding on the small scale. Still, even at a larger scale (and with editing resolutions pushed to the max), it seems the 'fibers' are obvious, more so than in renders I've seen other people do. Could there be something else I'm doing, or not doing right?
Thank you again.
I
It's possible that the number of octaves has become reduced on your map, which will make the individual layers more visible (the algorithm is to generate a layer of twisty noise, then generate another layer of noise at half the feature size that gets added to the original noise, and so on - the number of layers is the number of octaves defined for the world). On the World Settings property sheet, select the "Fractal Function" tab and then click the "Parms" button. The number of octaves should be around 13.