Tower of the Desert Winds
Joachim de Ravenbel
Surveyor
Hi,
It's been quite some time since I did an elevation/cross-section map.
This one uses bitmap fill styles and relies much on shaded polygons.
It's been quite some time since I did an elevation/cross-section map.
This one uses bitmap fill styles and relies much on shaded polygons.
Comments
Well, the elevation/cross section thing has been detailed in Annual 36A.
The perspective drawing article is here .
And the shading polygons are for a forthcoming article...
@Gathar, here is the second level for your adventure
In my game, the PCs will have to fight a wounded beholder through the first levels while a greater dust devil creates a huge sandstorm outside (PCs will have to run to the tower or get caught in the deadly storm). The beholder will have to fight the blasts to stay floating but arrows and other missiles from the PCs will be affected as well.
Once the beholder is done and the dust devil leaves the area, winged humanoids will attack from the windows.
Nothing too exciting there, just a chief monk office and very incomfortable bed. Weapon racks in the side corridors.
The fight could go up there perhaps, it would be fun, especially outside, on the stairs or near the battlements.
I also intend to reuse this map as it is the standard watch tower built by the Accredited Company of the Malbeshian Empire and hundreds of these towers ring the desert.