Different levels don't show same outline

Hi, I'm having problems with creating a map/dungeon where certain key things (external outlines, locations of stairs etc) show up in EXACTLY the same spot on all levels.

I've tried everything I can think of but to no avail. I don't want to have to use the size of the 'paper' (eg 1000x800) to achieve this but I'm left feeling that this may be the only way to know where the edge of the lower/upper level is.

I know I've probably asked a question that gets asked a lot but I can't find any answers.

Helen using CC3+

Comments

  • JimPJimP 🖼️ 280 images Cartographer
    edited April 2015
    When I make maps with multiple levels I do this.

    Make the first level, at least the rooms with stairs.

    As an example: I name it level01_0001.fcw

    I do a save as and change it for level 2: level02_0001.fcw

    Then do a save as for level 3: level03_0001.fcw

    The _0001 is due to me saving as to a string of filenames as I make changes. That way, if I decide to go back more changes than undo can handle, I have the maps available.

    That is how I did this: my redo of B1, Quasqueton and the levels lined up.
  • I thought the whole point of being able to specify multiple levels was that you could just draw things that occur on all levels once, not have to duplicate files like that!
  • I do it so they easily line up. Otherwise I wouldn't use that method.

    For the 2nd and third levels on the map I linked, I deleted thos items not on that level, that were copied over from first level.

    I could also measure the map. One first level, the spiral stairs are 20 feet from the left side and 10 feet up from the bottom side of the map.

    Then place a spiral stair symbol at that same location on the map for second level. But I tend to make errors when I do that. So I came up with the copy map idea.
  • You say 'linked' - how do you link them, and howdo you measure the distances? One thing I'd love is rulers along top and left side. I've tried using the grid but I find it visually gets in the way while I'm drawing but it disappears after I unhide it more than once!

    I feel I'm being thick here, so sorry and thanks for your patience.
  • Oh, the linked bit is to another post here where I have 3 levels of a dungeon. To measure distance in CC3, it is under the Info menu.

    Click on Info -> Distance.

    The left mouse button click on one part of the map, and then left click on another part of the map. A small popup will show, it will display the distance between those two points.

    I have my grid sheet just above text. So it draws on top of the land, ocean, and symbols.

    Sea
    land
    symbols
    grid
    text
    mapborder

    I left out the other sheets to be more clear.
  • edited April 2015
    Posted By: HelenAAI thought the whole point of being able to specify multiple levels was that you could just draw things that occur on all levels once, not have to duplicate files like that!
    Well, you can stack all your levels on the same map and hide/show sheets to show only the level you want.
    In this case, you still need to copy the entities to align from one sheet to the other one (right-click COPY, COPY TO SHEET command).

    Alternatively, you can create a larger map and place all the levels on the same map (see example here).
    This time, you copy the entities to another location using the COPY command.

    Or use Jimp's method.

    But you can't avoid copying either the entities or the files.
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