Making moats and raised ground level effects

Does anyone know of a thread/tutorial that details what effects you should use to create moats and cliff edges?

My project is a motte and bailey tower battle mat for a siege scenario (Burne's tower from Hommlet FYI). The tower is surrounded by a deep, dry moat, with two levels of earth to make the hill upon which the tower stands.

The only threads I have found seem to talk about fractal polies (fractal polygons?) with blur and transparency effects, which leaves me a bit clueless?

I have seen some cracking maps, but none of them are CC3 files that I can download and look at to work out what is going on.

Any pointers in the correct direction would be appreciated and shared example would be a delight.

Cheers

Alan

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