Making moats and raised ground level effects
Does anyone know of a thread/tutorial that details what effects you should use to create moats and cliff edges?
My project is a motte and bailey tower battle mat for a siege scenario (Burne's tower from Hommlet FYI). The tower is surrounded by a deep, dry moat, with two levels of earth to make the hill upon which the tower stands.
The only threads I have found seem to talk about fractal polies (fractal polygons?) with blur and transparency effects, which leaves me a bit clueless?
I have seen some cracking maps, but none of them are CC3 files that I can download and look at to work out what is going on.
Any pointers in the correct direction would be appreciated and shared example would be a delight.
Cheers
Alan
My project is a motte and bailey tower battle mat for a siege scenario (Burne's tower from Hommlet FYI). The tower is surrounded by a deep, dry moat, with two levels of earth to make the hill upon which the tower stands.
The only threads I have found seem to talk about fractal polies (fractal polygons?) with blur and transparency effects, which leaves me a bit clueless?
I have seen some cracking maps, but none of them are CC3 files that I can download and look at to work out what is going on.
Any pointers in the correct direction would be appreciated and shared example would be a delight.
Cheers
Alan
Comments
But here is an example from my hard drive. The brick looking lines are borders.
Thanks for the response.
I should have made myself clear, the scale I am looking for is at the battlemat level (5' to the inch).
I have tried using contours and the results are, quite frankly, pants.
I'm guessing that using polys and messing around with shading is the way to go, but any pointers would save me hours of trial and error.
Cheers
Alan
Dark for deeps, light for shallow.
So a mountain could have 7 different colors, like a topographic map, to show different elevation ranges.
Just label a chart. And make the hill under a keep multi-levels.
I've attached the one I used for overland maps, but it could just be relabelled/shortened for city/town maps.
Keng
Seycyrus is on my wavelength regarding this. What you are suggesting will work well for larger area maps, but looks visually poor IMHO for battlemaps on the 5' to 1" scale.
KenG
Thanks for the heads up on that tutorial, I shall check it out.
CONTOUR
Fill: Stone 1 Bitmap
Effect: Edge Fade Inner, 6, 100, 0
Effect: Transparency, 75
CONTOUR SHADOWS
Effect: Transparency, 75
CONTOUR CLIFFS
Draw fractal paths, color 244
Effect: Glow, outside, 157-157-157, 0, 0.5
Effect: Wall Shadow, 3, 50, 10
Effect: Transparency, 85
Thank you, this is the kind of thing that will help me greatly.
Cheers
Alan
I used one sheet for each contour level. They are fractal transparente white figures with a glow (outside / black), for a bit cartoon feel and a bevel effect.
Put a 5 foot grid over that and you have exactly what I am looking for!
Thanks
Alan
Have you tried using the effect "Bevel, Lighted" ?
I've just noticed it and I think it is very useful! Here's a rocky outcropping (ignore the fact that the top of the outcropping is marsh!) that gives a cliff effect.
No I have not, but thanks for the heads up, I shall have a play with that later.
Alan