Fractailizing map

Trying to make a new map. I can not seem to remember how to fractailize a map that has stuff drawn on the map boarder. I have tried to freeze the map boarder but that did not work. The picture I have attached should clear up what I DO NOT want it to do.

Help

Viking
Map.jpg 256.4K

Comments

  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    The fractalize command will always work on the entire entity AFAIK, so there is no way to directly avoid this. Freezing the map border won't help, because the map border is basically just a guideline to help you draw the entity, but it do not affect the entity afterwards.

    What you can do:
    - Use the remove node command to remove the extra nodes created by the fractalize command in the affected areas. This will cause the landmass to "snap back". You may need to add additional nodes as well in some corners, because your landmass is a smooth poly
    - Before fractalizing, use the BREAK command to break your landmass into individual lines. Make a cut at every place it joins with the map border. Then use fractalize on the individual lines, before merging everything back together with combine path and path to poly. Note that if you do this, the fill will disappear will you work, but will reappear once you have merged everything back together again.

    Note that both of these methods will involve a little bit of work.
  • I have also done this to my maps. I use the Node Edit to pull it back under the map border. Sometimes I have to do the edges, or more than one location, in the area where it moves inward, or outward, after fractalizing.

    Click on Node Edit, left side of CC3.

    Then click on the part of the bitmap fill you want to move. Hold down the left mouse button and drag the mouse pointer a short distance. Let go the mouse button. If it drags it too far, do it again. If it goes back under the map border, go to any other sot that needs work.
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