Bard's Gate

I've been working on Bard's Gate to create a consistent style and method for future maps. Frog God Games published a black-and-white version that I've been using as a guide. This has helped me to focus on the mechanics without having to think about the creative elements which has been very helpful for learning.
BG 0.PNG 608.7K

Comments

  • AEIOUAEIOU Newcomer
    I started with the city walls, then major roads and plazas. Water next. Then I decided I want 1-story, 2-story and 3-story buildings with different roof colors to differentiate. It took some trial and error to get roof textures and outlines looking good (and my kids voted on which versions they preferred as I drew different neighborhoods with different settings). Then I roughed in some paths and added some garden walls.
  • AEIOUAEIOU Newcomer
    Districts are useful for defining areas. At first I drew borders around them but that got busy and I wasn't really happy no matter how I placed them. Then I decided to look at the colored buildings. This gave an old-school vibe much like City State of the Invincible Overlord which I liked. I added three layers for each district (to identify story height) and voila! It was magic.
  • AEIOUAEIOU Newcomer
    The same view rendered with effects on during the day. The scale is good enough that I can zoom in to create a reasonable battle map for use with a VTT. The shadows correspond to the building heights and subtle details like the shore in the bottom right turned out well.
  • AEIOUAEIOU Newcomer
    And finally, the February 2015 Annual style piqued my interest. I'd played with lighting before and there are some fantastic tutorials available online. But this time it clicked.... I've started rolling lighting to to districts as I complete them.
  • The image where you talk about shadows. Did you set a shadow effect for each house separately?
  • AEIOUAEIOU Newcomer
    Each story of house is on a different sheet with longer shadows based on height. So there are three house sheets.

    It mostly works.... But if a 3-story casts its shadow on an attached 2-story, the 3-story shadow is too long. It's a trade-off I was willing to live with.

    I'm only 1/4 done with the city but it goes faster and faster. The hard part has been tweaking the effects and deciding how I want elevations and waterways to render.
  • edited February 2015
    Looks very cool AEIOU! The lighting effect is very intriguing. Im wondering how to incorporate this into my VTT.

    Roll20 has dynamic lighting built into their map editor and is very cool for dungeon delving encounters. So i typically use that when i need to add that little extra suspense.

    Im sure this is common knowledge around here but how did you "trace or Copy" the original B&W image into CD3 with each building, terrain, road, as its own elements? Or did you from place each building manually?!?!?
  • AEIOUAEIOU Newcomer
    The black-and-white I imported as a layer just above the base terrain that I'm using as a guide.

    Each building is placed manually. I can't use macros to automate placement unfortunately. You'd be surprised how fast it goes once you have a system in place. I place the 2-story buildings, then the 1-story and then the 3-story for a 2-3 block area. Zoom in to tweak. Check the layers. Move on.

    Buildings I actually enjoy placing. They're sort of zen-like. It's the little lines for cliff elevations that I hate.... :)
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    Excellent stuff, great to see the February Annual in action. Thanks for sharing!
  • AEIOUAEIOU Newcomer
    I really like how the escarpment is turning out. Cliffs are the one thing I've struggled the most with in CC3.
  • 15 days later
  • Out of interest:
    Did you use a specific style for your map ?
    I like the grass :-)
  • AEIOUAEIOU Newcomer
    @Denalor: I started with the Annual Jon Roberts city. Some CSUAC symbols. And I think I resized some cobbles and stone for the garden walls.

    @SlaveOne: A bit more detail.... I imported the original map into CC3 as a tracing layer. New TRACE sheet. Draw --> Insert, place file on TRACE sheet. Move it up the list so TRACE is above the base sheet. This is helping speed the process up considerably and I recommend if folks can scan a rough draft of their map and place it as a guide, it will help immensely.
Sign In or Register to comment.