Texture bleed question
The only way I can think of to describe this is texture bleeding between layers. I have two layers named Hull1 and Hull2. Each layer is using the same texture with a simple bevel. When rendered, the bottom layer appears to bleed through into the top layer.
I've attached a sample image of what i'm trying to describe.
Thoughts?
I've attached a sample image of what i'm trying to describe.
Thoughts?
Comments
My memory of this is a little fuzzy (obviously). If I'm way off base, someone will probably wander by and give the correct answer.
Steve