Just thought id post up a quick map i did this morning. (Took about 20 mins or so). Its actually a scenario i first ran nearly 20 years ago using Basic Edition D&D !!
A simple but effective map, Roger. I especially like the sewers and the cave.
If you find the time, you could work on the sheet effects, so that the house and its content will look a little less "flat". Oh yeah... Try to position the furniture in a more "imperfect" manner. You seem to have only used angles like 0, 45, 90, etc. degrees. Pressing Shift + Ctrl and moving your mouse while placing the symbols will help you achieve a more realistic result very quickly.
I will be playing around with sheets later today. I just knocked this together to see how quickly i could create a DD3 map. Im quite pleased with how it turned out for a first go so to speak. I will take on board your advice re the furniture though and play around with that too.
Another piece of advice regarding the sewers: Add an "edge fade, inner" effect to the water, enhancing the illusion that the bitmap image in the floor sheet is in fact an irregular wall. I agree, for a map created in 20 minutes the result is very good... but you asked for feedback, so I gave it to you ;-)
Posted By: Mogul76Another piece of advice regarding the sewers: Add an "edge fade, inner" effect to the water, enhancing the illusion that the bitmap image in the floor sheet is in fact an irregular wall. I agree, for a map created in 20 minutes the result is very good... but you asked for feedback, so I gave it to you ;-)
Thanks again Mogul and of course thanks for your earlier feed back it is appreciated.
Posted By: RogerThanks again Mogul and of course thanks for your earlier feed back it is appreciated.
You're welcome. You can apply the same sheet effect to your cave floors, like I did in the map displayed in THIS thread. Edge fade, inner is one of my favourite sheet effects, especially when creating maps of caves and subsurface environments.
Comments
If you find the time, you could work on the sheet effects, so that the house and its content will look a little less "flat". Oh yeah... Try to position the furniture in a more "imperfect" manner. You seem to have only used angles like 0, 45, 90, etc. degrees. Pressing Shift + Ctrl and moving your mouse while placing the symbols will help you achieve a more realistic result very quickly.
Thanks for sharing the image,
Mogul
I will be playing around with sheets later today. I just knocked this together to see how quickly i could create a DD3 map. Im quite pleased with how it turned out for a first go so to speak. I will take on board your advice re the furniture though and play around with that too.
Regards...
Ahhh... Good old Basic. Its making a comeback through OSRIC from what I understand.
>How did you create the irregular sewer walls?
I think you'll find that is water sitting on floor. If you look at the DD3 video tutorials, Joseph lays down some water and it looks like that.