CA3 assets and profiting from digital formatmaps

Hello there!
I recently bought CC3, CO3 and CA3. I'm absolutely pleased with CC and CO after watching the tutorials :-)
However, I found CA lacking in assets. The program is very well thought, but the assets are limited to fantasy. I GM a sci-fi campaign, and I'd like to know if there are resources for sci-fi. I've googled to no avail. Maybe they are in an Annual? Which one, then? Thanks!

On another note, if I make a map and want to sell it in jpeg or BMP format in, say, roll20, can I?
Thanks again.

Comments

  • Jay_NOLAJay_NOLA Traveler
    edited July 2014
    If you look in the Map catalog & Library on the ProFantasy site you can find some sci fi resources that were done for CA if you search it.

    https://secure.profantasy.com/library/default.asp

    You might want to get a copy of DAZ Studio, which, is free and use it to make sci fi characters. You can get a lot of free content for that program on several site and buy other content for it. (When buying content remember that sites that sell content often have discount clubs and run sales.)

    You just render your image as a PNG and you can use your renders to make symbol sets for sc fi counters in CC3 using the CA templates.

    See the attached image of a PNG that was done to make a character for a counter sheet. (Permission is granted if you want to use the image to make a counter sheet. You do need to crop it before you use it.)

    The EULA got explained recently in another thread.

    http://forum.profantasy.com/comments.php?DiscussionID=3579&page=1#Item_0
  • edited July 2014
    So, basically, "Do it with DAZ and/or Poser". Ok. That was a way tho throw 28 Pounds, I guess; at least Cosmographer is really cool...
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    Well, yes, Character Artist 3 is for fantasy/medieval characters only. We don't have sci-fi assets available for it at this time.We might do something in the future, but creating all the necessary art is a big undertaking.
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