How do you merge floors?

When I draw DD3 floors next to each other, the textures don't match up. How do you merge two floors so the textures match up that you drew? I see path combining but not polygon combining or floor combining essentially.

A screenshot of the issue I'm having circled in red.

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Comments

  • edited April 2014
    Hi RevenantBob and welcome to the Forum.

    To my knowledge there is no way to merge polygons with CC3.

    Usually, the floor sheet is way under the wall sheet so you draw a big polygon encompassing wall and floor areas.

    Sometimes, because I'm the non conventionnal type of guy I don't follow this rule. In that case you need to draw a single polygon notherless. Or perhaps a multipoly if you really need a hole in the middle.

    Feel free to ask more questions if it's confusing,

    JdR
  • I understood what you're saying. Might be a good feature to add to future versions.
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    Note that you can merge polygons by first turning them into paths (Usually by using Break or Split on the Poly ), then combine the paths (avoid overlaps), and finally turning them back to polygons (Path to Poly). This will result in one big poly with a continuous fill style.
  • 6 days later
  • 10 months later
  • Seriously? No merge in CC3? Is this still true, also for CC3+?

    If so, that's a shame! Merging polygons is such a basic functionality and handy at many times. I used to work with GIS programs, where that was standard. I'm surprised FastCAD does not support it.

    +1 for adding this soon.
  • edited March 2015
    I used to have lots of problems with floor textures not lining up how I wanted, especially 5' grids in dungeon maps being misaligned with the corners of walls and corridors.

    Then I came across various tutorials on here by JdR and others that pointed out that the textures always align with the top left corner of an imaginary bounding rectangle that surrounds your polygon.

    For my current map (sorry for not getting any more of the tutorial done yet folks!), I want to be able to match up textures without any hassle so I decide on the following method:

    1) Create the floor polygon as desired.

    2) Create a 5ft square in the very top left corner of the map.

    3) Use multipoly to make the two entities into a single multipoly.

    This ensures that the textures of all of my floor areas always begin tiling from the top left corner of the map, so I can exactly predict where the grid pattern will align, and I know that future floor areas will correctly align with the first. The 5ft squares in the top corner are hidden because my dungeon wall "background" is above the floor sheets, but I could have achieved the same control by placing the 5ft square outside the main mapping area.

    Edit: In the past, like JdR, I've sometimes used big floor sheets under the walls, often large 4000x4000 pngs.
  • Very good idea @Raiko

    I use that approach next time I have to texture floors. But generally speaking, the ability to merge polygons would be very helpful in other cases too. I, for one, have created some overland maps with a lot of polygons for regions, etc. and would now like to merge some of them. Doing it by hand ist rather time consuming.
  • edited March 2015
    I'm not sure if this tool by Joachim will still work in CC3+, but if it does then it might do what you're after under most circumstances.
  • Looks great! Thanks for that link, I'll check that out.

    If it doesn't work in CC3+, I just use the old CC3 for that operation. Now to find out how to install and use this...
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