FT3 and mountains
I'm playing around with FT3, but I've noticed 2 characteristics and am wondering what people have found are the best settings to avoid them.
1) FT3 seems to default into long skinny landmasses rather than earth-like continents
This one is less of a big deal, as I can just keep hitting "next world" and eventually it will pop out something with a bit more breadth to the land masses, but I am curious if others have this also.
2) More importantly, FT3 seems to make every mountainous area like the Himalayan plateau - if a continent is 3500 miles across, the middle 2500 miles is solid mountains that are within 20% of the max altitude level. It would be as if the map of the continental United States had a solid block of 15,000+ ft. mountains stretching from Utah to West Virginia.
This seems a little extreme. Lowering the max altitude doesn't seem to change the size of the mountainous land mass. I'm hoping to generate worlds with mountain ranges, and maybe one or two bigger plateau areas, but where more than 30%-40% of the continent is arable land. Is the only fix to this extensive editing? Or is there settings that can stop this from happening during generation?
1) FT3 seems to default into long skinny landmasses rather than earth-like continents
This one is less of a big deal, as I can just keep hitting "next world" and eventually it will pop out something with a bit more breadth to the land masses, but I am curious if others have this also.
2) More importantly, FT3 seems to make every mountainous area like the Himalayan plateau - if a continent is 3500 miles across, the middle 2500 miles is solid mountains that are within 20% of the max altitude level. It would be as if the map of the continental United States had a solid block of 15,000+ ft. mountains stretching from Utah to West Virginia.
This seems a little extreme. Lowering the max altitude doesn't seem to change the size of the mountainous land mass. I'm hoping to generate worlds with mountain ranges, and maybe one or two bigger plateau areas, but where more than 30%-40% of the continent is arable land. Is the only fix to this extensive editing? Or is there settings that can stop this from happening during generation?
Comments
But at least I have some better pointers on how to do it; it doesn't look too hard.