Contour lines to show elevation/depression
seycyrus
Traveler
I'm trying to use contour lines to visually suggest a depression in a forest that ends in a small mucky pond. To do so, I created one sheet for each of the three contour lines surrounding the pond. Intuitively, i would think that slightly darkening the contour on each sheet would help with the desired effect, but so far no luck. I've played with effects on each of the sheets, and while they all help the appearance of the map, I don't think they really give the feeling of a downward slope.
Are there any examples or discussions on this that I have missed? Any suggestions?
Thank you for your time.
Are there any examples or discussions on this that I have missed? Any suggestions?
Thank you for your time.
Comments
I had meant to include the map itself earlier, sorry about that.
I don't really see a thread discussing my problem on the scale that I'm looking at. I want the viewer to get a "feel" that the land is sloping downwards. I've seen some nice work done with elevations and steps using dropshadows etc.
Here's the latest version of what I've been messing with.
I see a legend that's basically "this color/fill = elevationA, this color/fill = elevationB"
I don't want players to have to refer to a legend, or remember that one color is higher than another in terms of elevation. I want them to "get it" just by looking at the battlemap. When Sweeney and others draw steps or elevated masses on their maps I automatically understand that I would stub my toe it when I look at the maps. I want to do that, but with a depression or gulley. The answer probably has to do with the clever use of effects, that I haven't been able to figure out yet.
Thanks for your help.
Here's another little example.
Light color, medium color, dark color.
The light would be the top, middle colors would shade into darker and darker to show increasing depth. The darkest green would be the bottom.
The bitmap fills I use contain about 5 water levels based on color.