Newbie Question Regarding Grids
Hi all,
I'm working on a map for an adventure I'm writing. I've used the Parchment style from the annuals combined with some battlemaps to create a nice look. However I've only placed battlemap grids inside my Ground and Upstairs buildings as they are rectangular and grids can be drawn on using Select Points. The cellar is not entirely rectangular - particularly the caverns. I would still like to have a grid overlayed only inside the caverns. Is there a way to do this in CC3 or do I need to do some clever layering in Paint Shop Pro? The latter is a pain if I want to make minor changes to the entire map.
I'm working on a map for an adventure I'm writing. I've used the Parchment style from the annuals combined with some battlemaps to create a nice look. However I've only placed battlemap grids inside my Ground and Upstairs buildings as they are rectangular and grids can be drawn on using Select Points. The cellar is not entirely rectangular - particularly the caverns. I would still like to have a grid overlayed only inside the caverns. Is there a way to do this in CC3 or do I need to do some clever layering in Paint Shop Pro? The latter is a pain if I want to make minor changes to the entire map.
Comments
Or, you can create a new polygon the same shape as your room, place it on the same sheet/layer as your grids, then use the 'Square Grid' symbol fill as a fill style for this polygon. (Note that you may wish to edit the symbol used in the fill style to make it look like your other grids, and perhaps also create a fill style using the symbol in a different scale to get it to match up)
You may consider placing the grid under the symbols but over the floor. It will help pop out the symbols and not clutter up yhe map
Ken
The arrow on the Ground Floor stairs seems to indicate that the lower stair is in toward the room ("north") and the stairs ascend as you move toward the wall ("south").
But the arrow on the Upper Floor stairs seems to indicate that the stairs also begin in toward the room but now descend as you move toward the wall (leading to a dead-end stairwell at the ground-level).
If so, I think you might need to move the stairs a little to make space for a landing, either at the top or the bottom.
~Dogtag
How would I go about making these straight and circular lines appear continuous on the map? At the moment there are obvious discontinuities.
There is also the CORNER command.