Newbie Question Regarding Grids

Hi all,

I'm working on a map for an adventure I'm writing. I've used the Parchment style from the annuals combined with some battlemaps to create a nice look. However I've only placed battlemap grids inside my Ground and Upstairs buildings as they are rectangular and grids can be drawn on using Select Points. The cellar is not entirely rectangular - particularly the caverns. I would still like to have a grid overlayed only inside the caverns. Is there a way to do this in CC3 or do I need to do some clever layering in Paint Shop Pro? The latter is a pain if I want to make minor changes to the entire map.

Comments

  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    For this purpose, you can either create a grid the same way you did for the other rooms, and then ungroup the grid (you may need to thaw the grid layer as well), and use the TRIM command to remove the ends of any "offending" gridlines.

    Or, you can create a new polygon the same shape as your room, place it on the same sheet/layer as your grids, then use the 'Square Grid' symbol fill as a fill style for this polygon. (Note that you may wish to edit the symbol used in the fill style to make it look like your other grids, and perhaps also create a fill style using the symbol in a different scale to get it to match up)
  • KenGKenG Traveler
    Nice map!
    You may consider placing the grid under the symbols but over the floor. It will help pop out the symbols and not clutter up yhe map

    Ken
  • edited February 2014
    Thanks for the advice gentlemen. Making the grid was very time consuming - I found Trim to be somewhat counter intuitive, but perhaps it'd be quicker to create my own custom grids using lines and grouping them together. Here's the finished product in colour and B&W for the finished module:-
  • KenGKenG Traveler
    edited February 2014
    I like the way this turned out, the only thing I don't really understand the stairs.how do you get to the basement? Any Windows?
  • There's a trapdoor under some rubbish in the Ground Floor. It is why there is also a trapdoor in the cellar.
  • KenGKenG Traveler
    Oh I thought the trap door in the cellar went to a lower level. Makes sense then thanks keng
  • DogtagDogtag Moderator, Betatester Traveler
    edited February 2014
    The map looks great. I especially like the details with the symbols, the parchment background, and the text labels. But the arrows on the stairways seem off.

    The arrow on the Ground Floor stairs seems to indicate that the lower stair is in toward the room ("north") and the stairs ascend as you move toward the wall ("south").
    But the arrow on the Upper Floor stairs seems to indicate that the stairs also begin in toward the room but now descend as you move toward the wall (leading to a dead-end stairwell at the ground-level).

    If so, I think you might need to move the stairs a little to make space for a landing, either at the top or the bottom.

    ~Dogtag
  • I'm working on a 2nd similar map and was wondering - again I've created a non-standard non-rectangular layout. I'd like for these

    How would I go about making these straight and circular lines appear continuous on the map? At the moment there are obvious discontinuities.
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    I prefer to use the combine paths [CMB] command myself, this allow you to combine multiple lines into one continuous one (with proper corners). Note that if your half-circles are arc entities, you need to use line to path on them first, before they can be combined. You'll find both these commands by right-clicking on the Explode button.
    There is also the CORNER command.
  • I've tried Combine with no real luck.
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    Could you elaborate that a bit? What seems to be the problem with the combine paths command?
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