Understanding bitmap tiling
Hello all;
I have struggled with this particular issue for a while and just left it be, but finally, it just bothers me too much.
I am creating battlemaps using a size of 200x200. Whenever I create something with tiled bitmap fills, they are extremely low resolution. I have included a sample of what my cobble walls look like.
I have played around with the sample size, etc within the bitmap tile properties (Tools > Set Properties > Fill Styles) but I can't seem to wrap my head around it.
Can anyone offer me any help?
I have struggled with this particular issue for a while and just left it be, but finally, it just bothers me too much.
I am creating battlemaps using a size of 200x200. Whenever I create something with tiled bitmap fills, they are extremely low resolution. I have included a sample of what my cobble walls look like.
I have played around with the sample size, etc within the bitmap tile properties (Tools > Set Properties > Fill Styles) but I can't seem to wrap my head around it.
Can anyone offer me any help?
Comments
Change the bitmap quality:
- Click the Display Speed Settings button .
- Choose the Fixed Bitmap Quality option (it defaults to Very High) and then click OK.
- Refresh your map.
Hopefully that will "reset" the resolution.I hope that helps,
~Dogtag
Well. That fixed it. All those hours of frustration.... gone.
Rock. Dogtag +1
~Dogtag