Understanding bitmap tiling

Hello all;

I have struggled with this particular issue for a while and just left it be, but finally, it just bothers me too much.
I am creating battlemaps using a size of 200x200. Whenever I create something with tiled bitmap fills, they are extremely low resolution. I have included a sample of what my cobble walls look like.

I have played around with the sample size, etc within the bitmap tile properties (Tools > Set Properties > Fill Styles) but I can't seem to wrap my head around it.

Can anyone offer me any help?

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