Break a Landmass into multiple Entities

For the past 4 hours I've been scouring the internet to find out how to break a landmass into multiple pieces. I want to draw a line and break it along that line, so I can fill either side with a different bitmap of a biome. Can somebody help me?

Comments

  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    - If your landmass have a (black) outline, hide it by moving it to a temporary sheet and hide it.
    - Draw your split line across the landmass
    - Use the Split command on the landmass, set the split point to where the line crosses the coast (Use the intersection modifier if you need to be precise). This will turn your landmass into a path, so the fill will dissapear
    - Use the split command again, this time on the opposite side of the landmass where the split line crosses the coast again
    - Use Path to Poly (Right click the Explode button to find this command) on the line representing the first half. This will turn the path back into a poly, restoring the fill
    - Use Path to Poly on the second half.
    - Move the black outline back to the original sheet.

    Note that these instructions assume a straight cut line. If it isn't, you need to use combine paths to combine it with the landmass before doing Path to Poly (And you will need two copies, one for each half of the landmass)
  • Thanks for the response, but I'm rather new. How do I move the outline to a different sheet?
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    edited September 2013
    That can be done with the Change Properties command.

    From that question, it does sound like you don't have a proper grasp on CC3's basic commands though. I would really recommend that you read through the manual ad work through the tutorials therein (grab the updated manual from your registration page if you haven't done so already). After working through those tutorials, you'll probably find a better way to handle your original problem rather than break the landmass into multiple pieces as well (This is something very rarely done while mapping actually.)
Sign In or Register to comment.