FT3 - how do I fix these land issues?

Hello

FT is a pretty amazing piece of kit and really helping me out, but run into a reoccurring problem. I'm a newbie - using the program 'out of the box' , trying to work stuff out, so hoping this has a simple solution to experienced users.


In the attached image I'm trying to make 1,3 & 4 like 2

1: I was playing with raising land , actually trying to make a lake of a certain shape, and then ended up with a variety of mountains nasty contrasting altitudes I didn't want.So I wanted to get back to square 1 and to just level this area to something like 2 and start again, but all I can seem to do is have either what you see here, or the opposite and huge white mountains.

2: the desired attitude for other areas or as a 'clean' starting point.

3: I want to get this like 2 as well, but if I use rougher ground and have it set to raise - it actually lowers! - and sometimes inverts other surrounding areas.

4: this happens sometimes when I raise land from the sea, I get these ridges and can't seem to even it out to be like 2. I get similar problems to 3 when i try to fix it.



what I would like is to do something like the clone type tool in Photoshop - be able to select a source area I like and for FT to mimic it's altitude ( a similar look is fine, I don't need an exact clone) , when I paint over the area I want to replace.

OR, use the selection tools and level everything inside it so it ends up like 2 so I can start again - Is there some way of doing that?
OR, set a brush to be between certain altitudes - and it will keep to that where ever I draw. I get the feeling I'll need to input altitudes and play with it, but it's not really clear, I'm going to explore this idea next

when I first saw the presets I was expecting to see something there to help, but it's just for making your own presents. If there were Pro Fantasy ones available as default to set all ground within a selection to a x number of heights that would be really helpful too. e.g - common ground smooth, common ground rough (like my #2 below) ,hills, mountain, lake - I can play with the brush tools values for the rest - it would speed up my mapping. if you know of good settings for these, please post and I'll make presets.

A lot problems I encounter would be solved if I could just level a selected area to a neutral attitude and rework it from there.

Also, while I'm here :-) , being able to have smaller brushes than the 1 setting would be helpful too. When you zoom in and it snaps to the grid, it's rather big and clunky. Again PS/gimp style brushes would be cool.

thanks for any help!
Jez
map1.jpg 267.5K

Comments

  • jslaytonjslayton Moderator, ProFantasy Mapmaker
    I recommend reading http://www.ridgenet.net/~jslayton/CGTutorial/index.html for some pointers on making FT3 a little easier to use. Areas like those indicated by 4 in the image yield quite nicely to the prescale editing brush.

    To wipe a selected area back to the original FT values, use Tools>>Global Set>>Land Offset Edit with a value of 0 and Tools>>Global Set>>Land Roughness Edit with a value of 1.
  • edited August 2013
    Thanks for the info and the quick reply, much appreciated. Since I wrote that I went back to an earlier saved version and started again, but will try out these suggestions to better know my way around FT3.

    Oh yeah, I've seen that tutorial before, but forgot all about it- doh! Also I did try the Global Set after reading about it in another thread , but it didn't seem to give any results (it's kind of how I got to 1) - I must have been doing something wrong, so I'll try again with your recommendation.


    cheers!
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