Connecting to caves
How do I connect to separately made caves, so they become one entity?
Edit:
Ok...it was much easier that I suspected - you just draw them into eachother
I was fiddling about with break and connect....
Edit:
Ok...it was much easier that I suspected - you just draw them into eachother
I was fiddling about with break and connect....
Comments
But...Im a total newbie, and I cant find an edit function on the cave drawing tool...?
Another problem...lets say, that I want to alter the shape of my cave, like pushing a wall in, to make the cave more narrow
I cant get that to work.
I have tried Node Edit to push back a node, but it just make a silly slit into the cave, and doesnt move the wall...
How do I do this?
But Im sorry, I cant find that edit command?
I dont suppose it is the edit, you mentioned in your first post. Because that would require me to place a new cave enitity
Other than that I can only find the "edit properties" button
So how do I do that exactly? :-}
I'm going to blow your mind, so make sure you're nice and comfy. And don't drink any fizzy sodas while reading this.
It is the Edit command mentioned earlier and you don't have to place a new cave entity!
- Select the drawing tool.
- Press E for Edit.
- Click the point on the entity where you want to start editing. Yes! (it's awesome) You can click smack-dab along the middle (or anywhere) on an existing entity and redraw the part you want.
- When you finish your edit, right-click. The Command Prompt will tell you to pick a node to connect to.
- Click a node to connect your edited section to. I usually zoom in a bit so I can see exactly where to click (you can use the zoom commands while you're in the middle of performing other commands). It isn't required but I find it helps me avoid any node-related weirdness. In the event of node-related weirdness, though, you can always click Undo and try again.
As BlindMapmaker said, Edit is one of — if not the — best hidden commands in the program.I hope that helps,
~Dogtag
Without fizzy sodas and hallucinogenic mushrooms I was able to follow the instructions
But still this makes me draw a new cave on top of the existing one, and where they overlap they cancel eachother out
This doesnt quite work, as the walls cant be drawn exactly on top each other, so some "antennas" will remain, which can be seen on the attached file, where I have tried to shorten the cave
(I also tried using the Trace command, but still some black lines remained...)
I just want to be able to move the corners/nodes of the cave, that I have put down - but apparently that cant be done with node edit, as all the fractal twists and turns of the cave wall counts as nodes aswell
Don't try to follow the existing walls when using Edit, simply draw new ones. To get rid of those "ears" of yours, simply start your edit at the main cave wall at one side of the ear, then end it at the other side of the ear. Just make a straight (as straight as a fractal line goes) between those two points, do not try to follow the part you wish to remove.
~Dogtag
And CC3 will remove the smallest part it seems
So if I need to remove more than 50% of my cave I have to do it in multiple steps, I guess...
~Dogtag