How to cut a multpoly?

Can someone give me a hand on how to cut this monopoly?
A.PNG 1.3M

Comments

  • edited April 2013
    When recently dealing with multipolys I've found nothing short of exploding the multipoly and edit it's elements.
    I however change the color after exploding, using a *non mapping* color, usually 7 or 8 for me. I use the *prior* (hit P) to achieve that easily.
    Then I move all the entities of said color on a new WORK sheet, hide all the other sheets and edit.
    Once finished it's easy to turn again into a multipoly because you select by color and you work on a single sheet.
    Change the fill style, move to the correct sheet and voilà!

    I'd be glad to hear of an easier way, but you can't Node Edit a multipoly and with shaded polys, it's worse (I usually got a crash when trying to edit or just use a modifier on them).

    BTW, the map is great and those dragons flying around very cool!
  • Thank you Joachim. It is an old map that I want to do some polish and that multipolys always pissed me off. I will see if I can do it following your suggestion.
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    Multipolys can only be edited after exploding, that's their big downside. Joachim's advice is good, I'd only add that I would use KEEP on the multipoly before exploding, so I have it's properties set as the current ones. That way, when I re-multipoly the edited entities, the multipoly will look correct right away again.
  • Posted By: RalfMultipolys can only be edited after exploding, that's their big downside. Joachim's advice is good, I'd only add that I would use KEEP on the multipoly before exploding, so I have it's properties set as the current ones. That way, when I re-multipoly the edited entities, the multipoly will look correct right away again.
    Where is the KEEP command? I cant find it on CC or in the Tome Of Ultimate Mapping.
  • From the help file :
    Extract Properties allows you to retrieve entity properties from a single entitiy and set those as the current properties. Click on the edge of the entity from which you wish to extract properties.

    Examples using Extract Properties:

    · If you have drawn a road with properties that you like you can select Extract Properties then the road to set suitable properties for future roads.

    · Extract Properties is useful in conjunction with keys - just select a road, river, or other feature on a key and you’ll be ready to draw more.

    · If you’ve dynamically reset the text height using SHIFT you can quickly change the default text height by selecting Extract Properties then the text.

    · If you like a particular color or style, but you don’t know what it is, select Extract Properties then the entity with that property.

    Text equivalent: KEEP

    It's the icon looking like a blue drop counter, just above the Change Properties icon.
  • Mateus090985Mateus090985 Traveler
    edited April 2013
    Thanks for the help but I give up. I just deleted it and drawed a better one... I really cant work myself with the Explode and Trim functions..
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    Ah, sorry, I tend to think in text equivalents of the commands and forget they are called differently in the menus and the help files.
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