REINOS IMORTAIS - Small City
Mateus090985
Traveler
Hello folks.
I am doing a map of a settlement and want some suggestions. I want 2 main featurews on it: 1) water (done) 2) Altitude.
My problme is with the last one. I have done the rivers but cannot get a ellegant solution for the altitude. I want to draw the city in a big hill in the middle of the map and to indicat others smnall hills all around to justify the rivers course. Suggestions?
I am doing a map of a settlement and want some suggestions. I want 2 main featurews on it: 1) water (done) 2) Altitude.
My problme is with the last one. I have done the rivers but cannot get a ellegant solution for the altitude. I want to draw the city in a big hill in the middle of the map and to indicat others smnall hills all around to justify the rivers course. Suggestions?
Comments
Import them via Tools > Import Bitmap Fills. You'll find the PNGs in Bitmaps/Transparencies. Layer a few polygons of with the Solid White 10 fill on top of each other to see whether that gets the effect you are after.
He did a great way to make hills.I still use the setting he gave back then.
Alternatively you could use the Jon Roberts style which has some shadows to make hills.
EDIT: The image is not uploading... VERY strange... so here is the link to my dropbox (http://dl.dropbox.com/u/37717003/REINOS IMORTAIS - Challenge 1 000 x 800 0.5.PNG)
Here is the menssage that I am receiving:
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I really like the look of the water.
ugh something is wrong with the forum software. it's giving ugly errors when ever I hit post, though apparently posting
Think what you have looks really cool - particularly if your trying to make it look like a sharp cliff face.
If the goal is to have smoother transitions, I try using an glow effect (set to inside) that goes above the edge fade on the list and has a longer radius than the edge fade...this way the edge of the object is still faded but also has a slight black glow coming in from the edge.
You mean this order on the effects?
i.e. if you bevel radius was set at 2 and your edge fade was set at 7, then your bevel effect is erased by your edge fade - so you would need to set your bevel at a value greater than 7. Likewise, the glow effect size would have to be bigger than 7.
Another thing that I recently started experimenting with for hills is to add an RGB matrix effect. If your using a texture fill, you can load the RGB setting for darken to make the lower elevation sheets darker than the others.
Turned out a very interesting map to place a city , I'm curious how this will turn out.
I prefer to start with the main roads to other cities and since there are many rivers look for the logical places (narrow crossings). Maybe a castle on the hill/mountain in the middle to protect the highground overlooking the city.
The only disadvantage I can think of to using this technique is that it depicts the different terrain heights as absolutes, similar to the way hills were done in Neverwinter Nights, for anyone who's played that game. Hills kind of appear like step pyramids.
That said, the effect is breathtakingly gorgeous! Bravo!!
~Dogtag
Very nice 3D effect but where exactly will the city be? Looks more like mountains than city relief. What caused this deep groove bottom left? I almost expect a river to run through...
Rather than the bevel, I'd try an edge fade effect on each level, as hinted above. Try placing the effect under the drop/wall shadow than over, the effects order being important.
By mineration do you mean mining?
Suggestions? I am trying to get it right for more tham 1 hour...