I did not expected you to reply that fast! Many thanks for your time!
Well. I never tried all the fractal functions as the basic one fit perfectly to my design. I'll try and challenge them!
About the command line, I already used (badly) the existing params with no real success (but through default call from AS3). What I suggested as "layer" is that I "color" my maps with Terraformer stuff and I would be happy to be able to set "clouds" layer onto my finished maps... Today, I use a script that call FT3 then call another script to merge randomly selected Terraformer cloud layer to the map then return the final result. But that's not very efficient.
And for the colors of the map, still using Terraformer, the actual command line commands do not propose to make use of a given color scheme... Or I'm blind (that's fairly possible: I'm very bad at testing stuff with no tutorial )
The Terraformer things all require specifying elements for the Image Climate shader or specifying an image overlay, neither of which can be done from the command line, unfortunately. I'll put the request on the list, but I don't know when (or if) it will get done.
A better weather model has been on the wish list for almost 20 years now. Someday, honest! Computational Fluid dynamics is hard!
Hmmmmm what would it take for you to give some real love to FT? I would love some easier more intuitive editing for climate and topography. Plus a bit of a tweak when exporting. Gets a bit buggy at times depending on what you try export.
The (hopefully) easy version of this would be to add latitude and longitude to the variables that can be used in the Global Math Tool. This should make it much easier to do things like set up a rough cut of the temperature distribution etc for a tidally locked world (where one pole is always facing the sun).
A better (but I imagine much harder to implement) version would allow the user to select a shape for the world - e.g. sphere, flat disc (for fantasy), ring (for ringworlds) or interior of a hollow globe (for Dyson Spheres etc) - and provide more information about the celestial mechanics of the system (such as the time taken for the body to rotate on its own axis, which could be used to create a tidally locked planet).
Also, while I think I now have a fair grasp of how to use the software, I'd suggest adding a more sophisticated set of "Wizards" for new users, to help them create nice looking planets without having to understand all the options.
Here is something that is completely off the wall. Set up fractal terrains 3 to import maps into CC3+ based on the annual style of the map. Example, if I want to export a Fractal Terrains map into CC3+ as a John Roberts style overland map I can do it in just a few clicks. Either that or come up with a list of the best export options for the various annual styles.
what about a simple 'as is' export into cc3+? What I mean by that, is when exporting into cc3+, the land masses look just like they do in FT3, so that you don't have to deal with trying to trace them. I would like to be able to just click on the various land masses to change the fill style.
Gods yes, the land mask thing I've seen requested above... I'm tired of painting out parts of the land so I can get actual seperate continents, and then have them look so artificial because FT doesn't then rough out the edges to blend them into the surrounding terrain.
None of the procedural terrain editors allow perfect editing. It must be something to do with the fact that you are trying to literally bend the maths as you bend the vector skeleton of the 3D form.
Not even Vue (Which has one of the most expensive terrain editors) allows adequate editing.
Comments
I did not expected you to reply that fast! Many thanks for your time!
Well. I never tried all the fractal functions as the basic one fit perfectly to my design. I'll try and challenge them!
About the command line, I already used (badly) the existing params with no real success (but through default call from AS3). What I suggested as "layer" is that I "color" my maps with Terraformer stuff and I would be happy to be able to set "clouds" layer onto my finished maps... Today, I use a script that call FT3 then call another script to merge randomly selected Terraformer cloud layer to the map then return the final result.
But that's not very efficient.
And for the colors of the map, still using Terraformer, the actual command line commands do not propose to make use of a given color scheme... Or I'm blind (that's fairly possible: I'm very bad at testing stuff with no tutorial )
Best regards
Paul
And Icecaps ! IcecapsIcecapsIcecaps !
A better weather model has been on the wish list for almost 20 years now. Someday, honest! Computational Fluid dynamics is hard!
I would love some easier more intuitive editing for climate and topography.
Plus a bit of a tweak when exporting. Gets a bit buggy at times depending on what you try export.
The (hopefully) easy version of this would be to add latitude and longitude to the variables that can be used in the Global Math Tool. This should make it much easier to do things like set up a rough cut of the temperature distribution etc for a tidally locked world (where one pole is always facing the sun).
A better (but I imagine much harder to implement) version would allow the user to select a shape for the world - e.g. sphere, flat disc (for fantasy), ring (for ringworlds) or interior of a hollow globe (for Dyson Spheres etc) - and provide more information about the celestial mechanics of the system (such as the time taken for the body to rotate on its own axis, which could be used to create a tidally locked planet).
Also, while I think I now have a fair grasp of how to use the software, I'd suggest adding a more sophisticated set of "Wizards" for new users, to help them create nice looking planets without having to understand all the options.
Not even Vue (Which has one of the most expensive terrain editors) allows adequate editing.