Complex Terrain for a city map

I'm trying to put together a map for a city that I've already started on by hand. The challenge is that this city is very much designed around some rather difficult terrain. I'm using CC3 and CD2, atm, and have not the resources to expand upon that, and I'd like to know if the following is possible.

The details are as follows. Please tell me if this is too ambitious and I should perhaps just finish with my hand drawn map for this particular city.

The city is rather large, first of all, at approximately 2 miles east to west, and about 3 miles north to south. The city is in rather harsh terrain, spanning a river in high, coastal, somewhat mountainous terrain, with the southern portion amidst the mountains (mostly slums and slaves quarters serving mines) and the northern side being in high hilly land, and sporting a large, much more complex and urban population.

What I have not been able to figure out is how to created the background terrain around which to add the city objects, nor what kind of scale I should be using for the city map. Is it possible to create the background terrain using the overland map creation tools, and then build the city directly upon that? As I'm writing it, it sounds a bit farfetched. Moreover, how does one account for the shift in scale from overland to city maps? I'd love to find some creative ways to create the effect of high hills and mountains for the city map, but the symbols in the overland map don't really convey the feeling of being IN the mountains.

So, any input is appreciated, even if it's just to welcome me to the forums and tell me that I'm crazy. If this is impossible, I can always finish the map by hand, but its taking me a lot longer than I thought it would (its amazing how sharp you need to get a colored pencil to indicate a small hovel on a map this size drawn on a piece of normal sized binder paper).

Anyway...thank you in advance for any input you might have.

Peace
Michael

Comments

  • ClerconClercon Betatester Traveler
    I must say that making advanced terrain is CD3's biggest weakness. There is a style in one of the annuals that includes some tools to make elevation etc. But nothing too complex. When I made my Kartotum map (you can find it here on the forum) I made all the terrain in Photoshop. Because I couldn't make the terrain as I wanted to in CD3.
  • anomiecoalitionanomiecoalition Traveler
    edited December 2012
    Agree with Clercon...but would add that you can try to do some experimenting with Edge Fade Inner and Glow effects to approximate a cliff or hill. I'm not sure if it would work on the scale your suggesting (might just get muddy), but for cliffs you can draw the cliff edge and them have a really strong glow (to give the impression of a deep shadow) followed by a weaker glow. I did that here in this encounter map.

    For Hills, you you can play with edge fade inner effects and then add a glow (glow effect goes above edge fade on the effect listing...the length of the glow should slightly exceed the length of the edge fade.)

    see attached...they're not perfect, but its the best i've come up with thus far.
  • JimPJimP 🖼️ 280 images Cartographer
    edited December 2012
    Note that I don't use effects.

    For my large cities, I draw a 'nearby area' about 30 miles wide and 20 miles tall map to show the surrounding terrain. Then I make a map closer in to just outside the gates. That is districts level mapping.

    To show buildings, I make smaller maps about 1000 feet by 800 feet, or smaller, maps. I name them so you can tell what connects where.

    I use bitmap fills to show contours on my maps. The below maps of Brillar, Dank Forest are CC2 maps. Not much in the way of bitmap fills I used later on. But you should be able to see the idea I mentioned above.

    region:
    Dank Forest B

    districts:
    Dank Forest C

    buildings
    Dank Forest D
  • There's a tutorial by Gandwarf about how to do cliffs. I've added the file for you. I hope its useful
  • Wow...thank you guys for all the feedback. Anomiecoalition, those look great...but how did you get that stacked land in the first image? Did you create more than one Land sheet? I was contemplating stacking Land sheets in order to get a topographic effect.

    Is it possible to crop an image from the overland and use it as the background for working in CD Pro?

    @Moskva - will that tutorial be relevant for CD Pro?

    @JimP - I've got CC3, but only CD Pro (same as 2 I think) - so I can do more sophisticated overland work

    Right now the biggest challenge I'm finding is transposing the work I've already done on paper into CC3. The land creation tool adds a tremendous amount of crennulation which I don't always want, but my hand isn't steady enough with the pencil to re-do my hand drawn work. I'm thinking I might have to superimpose a fine grid on my hand-drawn and just go very slowly with the pencil tool. When I finish with the overland, I'll try to upload it here, and perhaps some of you can give me feedback. I won't have time to do much for the next few days, as I've got tremendous amounts of food to eat, and new board games to play...but soon.

    Thank you everyone for the input. This seems to be a lovely and helpful community.

    Peace
  • I don't know I've never used CD Pro, but it gives you a good idea how to use certain effects to create height difference.
  • Yeah, I use a million sheets on virtually every map (which makes my computer drag a bit) - I just find it easier to organize the material and apply exactly the effects I want.

    The overland "land" tool is great, but you might want to consider using the smooth line tool to create your land mass. Make a series of small lines that roughly fit your image and then, after you've finished, you can mess around with the fractilize tool on those specific lines to get it to look right. When your done, multipoly the image to make it a filled polygon.
  • I have CC3 as well, the links were to show you some greater map to smaller maps ideas.

    CDPro isn't for CC3. Get the compatibility update from your registration page, download, and install that instead.
  • I also learned to add extra sheets to get the desired effects.

    Its often a lot of trial and error and each new map is still a learning experience but ist a LOT of fun to do.
  • Well, here's what I've got so far, not yet having done much with the sheet effects. I'm hoping that the color scale gives the viewer the impression of topography, thereby reinforcing the idea of mountains and cliffs. Since my original map was drawn topographically to begin with, I decided that this would be the easiest way to imply the geography on this small scale. The map itself is only 2 mi by 2 mi, with a grid of 0.08, so each square is approximately 422 feet by 422 feet.

    Now I need to find a decent looking bridge to span the gap, and I can begin populating the map with symbols, such as the keep on the larger of the two high points on the north side of the river.

    I'm thinking about making some shoals as well, something to indicate depth of water around the coast and in the river. Anyway...would love more feedback.
    Be well, and I hope you all have a great new gregorian year.
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