Hex mapping project...
A bit of an in progress show and tell here as well as looking for some feedback. This first image gives a large overview of the work in progress...ignore the "peach" background as that is just a rough outline of the continent I sketched out to guide placing hexes. This is but a small snippet of the map, I'll share the full thing later. However my method has been to place the major geographical areas (mountains, dense forests, large grasslands, etc.) first and now I'm going back and filling in with other terrain.
What I'm struggling with is place the "blank" tiles that don't have icons in them. I don't want to use icons in every hex as I think it gets too busy.
What I'm struggling with is place the "blank" tiles that don't have icons in them. I don't want to use icons in every hex as I think it gets too busy.
Comments
Again, ignore the peach outline...but you can get an idea of the continent shape and where the main mountain ranges, forests, etc. are.
Agreed, the mountains look amazing. This must be taking a long time. From what you've shown so far, though, I'd say it's worth however long you're putting into it. Nicely done. May I ask why the desire for hex-based map? Is this for a board game or for some other mechanics-based reason, or do you just like the aesthetic — which I admit is really nice.
~Dogtag
Looking good Skycast!
Thanks all, it is taking a bit of time, but so far it's worth it. As for why a hex map...a few answers to that. Besides loving the look and utility of it, I find I try to be too "fancy" and precise with other types of maps. I want it to be perfect and when it isn't, I will often scrap it.
This is for a western/fantasy setting I'm working on. I like the fact that I can easily drill down and focus on and flesh out areas. I'm actually getting ready to do that in the smaller scale for the initial setting area. Should be fun...I'll certainly share more as this moves along.