fractalizing ?

I use fratalizing on the icon on left side of CC3. Only rarely do I use the fractal polygon to draw mountains, rivers, etc.

I have two problems I would love to solve. I remember posting about one some time ago, and there wasn't a solution then.

1) using a smooth polygon or a polygon to draw along a map edge, and fractalize the mountain contour, etc. It goes past the map border. And I have to use the node edit items to move it back. Being able to fractalize between two points along an edge of a polygon would be great.

2) I think this one is solvable, I just don't know how to do it. I take and draw a mountain contour level using smooth polygon tool. I then fractalize it. Sometimes the ends, oval to start with, becomes almost squared off. I use the default settings of fractalize.

Any suggestions on how to deal with these problems ?

Thanks !

Comments

  • pdjpdj Traveler
    1) fractalizing between two points would be nifty, I agree. You can bodge it though, by using "split" to
    break your poly in two places, then fractalize the bit you have isolated, then use "combine paths" and
    "path to poly" to glue the two bits back together again.

    2) haven't noticed that one, but I usually use fractalize on straight polys. If you get a fractalization you don't
    like, though, you can undo and then retry having clicked "randomize" to reroll the seed. I find I usually get a
    noticeably different result with a different seed.

    Peter
  • blink blink. random seed. Oh, so there is. I'll try that. Thanks !
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