First village build
Here is my first crack at the city building with the CD3 add on. Found this a lot more dificult than the campaign level maps. Something strange I can not get glow to work on the hills between the buildings.
Any advice would be appreciated. Thank you
Any advice would be appreciated. Thank you
Comments
Like the way you did building number 1.
The whole layout of the town is a bit to neat for my taste.
People usually don't build that way.
And I would like to see a few more trees here and there.
There seems to be a little glow on the hills.
Experiment with the sheet effect. Double the values and see what that does.
Thats usually the way I do it. Or hide all other sheets, that way you can see the effect better.
I like the map a lot - it seems to be a very tidy and neat town! :-)
You could add some single trees and maybe a few orchards in the free space to the rear of some houses, or generally some vegetation. The significant buildings (those with numbers next to them) seem to be gathered in the center too much - maybe there are some shops or builders among the houses to the left? Also, could the main roads leading to and from the town (and market!) be larger/wider?
Finally, the effect where the land meets the water seems strange (it follows the border, which looks funny).
Regards,
Nils
The CD3 tools are great for laying down the basics of a city, but I've found that it takes a good deal more fiddling with things to make it look more natural. As an example, even in modern cities the buildings are not lined up at the exact same distance from the road. Dragging a few of the buildings back a bit at different distances make it look like they were built at different times and allows for a tree or two in front of them, as well as behind. The occasional empty lot between helps also.
1. Saw Mill
2. Market
3. Ye olde watering hole
4. raft keepers
5. Tavern. The dead herring
6. Cobblers
7. Barber / Dentist
8. Bowyer
9. Weaver shop
10. Potter shop
11. Mason yard
12. Woodworkers shop / yard
13. Pawnshop
14. Leather workers
15. Inn. The Smiling Fish
16. Herbalist
17. Blacksmith
18. Keep Danadon
Love it!
Like the layout of the village a lot more now.
Actually if anyone is interested here's a site for the game setting I have been toying with
http://brianmichaluk.wix.com/dargoth
~Dogtag
If I were an in-game character, I'd want to own one of the large houses at the cozy, tree-filled dead-end street just north of the raft keepers'. It really seems like a nice spot.
~Nils
Their OGL 3.5 vector stuff would likely match the style, and includes logs and sawn wood for sawmills. If
nothing else the documentation is worth a look as it has some fascinating photos of original buildings
Peter
ps your city is coming on a treat!