Import Galactic Coordinates into Cosmographer?

I hear there is a traveller import tool, but can I import Galactic, or simple X,Y,Z coordinates and values into VCosmographer to automate the generation of a map?

For example...I want to create a 3-D star map with 20+ stars. I have all the Galactic coordinates and Spectral classes etc. I would love to find an easy and accurate way to have those represented on the map.

Comments

  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    There is no direct way to do this Cosmographer, but it can be done with a script and an Excel sheet. Basically you have the relevant data (xyz coordindates, name star class) in an excel sheet, and built a CC3 script from that. Then, with the correct template loaded in CC3, you execute that script and let it built the starmap.

    I've attached my old 5 parsec stars script to this email, where you can see how the script looks. I'll dig around and see whether I can find the excel sheet that I set up back then.
  • 23 days later
  • Very helpful!

    I'm trying to tweak this for use with my own stuff, and I was wondering if I could get some help understanding what all the script commands do. So here's what I can tell about the script for sure.

    STARMAPLOAD #system\starmap settings\gliese.smo GOLAYER CLASS G HABITABLE SYMBOLISO;#symbols/cosmographer/Cos Vector/CosV_Stars_Gliese.fsc G2V 0.05 0.05 0 Sol 0,0 0;

    The first line is some set of defaults that I don't know what they do. I've not been able to find that particular file where I've looked for it, but I did find the Starmap3D.smo, so I'm using that.

    The second line assigns the new symbol to a layer, simple enough.
    The third line identifies the symbol catalog, simple enough.
    The fourth line specifies the name of the symbol in that catalog, simple enough.
    The fifth and sixth lines specify the scale of the symbol in XY format (some experimentation showed this).

    The seventh line is a mystery to me.

    The eighth line is the name assigned to the symbol, and here I don't have a problem except that I'd like to know how to scale the text parameters within the script file. I actually scale my maps so that the map size is the actual unit of scale in the map (i.e., a 50ly square map is 50x50 units, so I need smaller default text).

    The ninth and tenth lines are the star's XY coordinates, simple enough.
    The eleventh's line is the star's vertical coordinate, simple enough.

    I will have some cool stuff accomplished if I can get the above questions answered. If there's relevant documentation on this, I'm glad to read it. Thanks in advance for your insight.
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    edited October 2012
    The seventh line is the rotational angle of the symbol. Usually unneeded with stars, so normally left at 0.

    Use the "Starmap options" dialog (near the top of the leftmost toolbar) to change the text sizes for the star name and height. From this dialog, you can also save your settings to a file, and this file can be loaded using the STARMAPLOAD command (first line in the script)

    Note that that script is in reality only 3 lines long all the lines after the SYMBOLISO command are simply arguments to that command.
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