New Random City Tool
bearclaw
Traveler
First off, I want to say THANK YOU for the work done on this random city tool. Ironically, that is the exact thing I was looking for when I discovered CC3 about 4 years ago and started learning CC3.
But I can't find any sort of support documents for it. Is there any? the tool has a Help button but nothing happens when I try to click it. What I've found is that regardless of the size of map template I try to use, it won't generate anything other than 300' to 400' feet across. A village seems all I can create. Am I just missing something?
But I can't find any sort of support documents for it. Is there any? the tool has a Help button but nothing happens when I try to click it. What I've found is that regardless of the size of map template I try to use, it won't generate anything other than 300' to 400' feet across. A village seems all I can create. Am I just missing something?
Comments
(But, It would be nice to have some minor support documentation )
For now the tool is a bit limited in its possibilities.
And it isn't completely bug free.
At some moments it stops generating houses.
But for a quick last moment city its a great addiotion to CC3.
The idea is that each district/neighbourhood of this city is on a small hill. Still have to add vegetation and other details. I should mention that doing this method, there are A LOT of poly's to copy and it takes a significant amount of time for it to add to an ongoing map. But I kind of like the effect.
And if the neighbourhoods were put tighter together, it could make for an impressive large scale city map too. The possiblities are endless!
Kind of like this map
I left the top right empty because my original thought was to put a legend/compass rose there. Maybe even some specific location labels.
I want to create a rather large map of a circular city that has different wards, or zones as you move from the rim to the interior, like a bulls-eye.
But if you want to have complete control over the street layout of your city, I would recommend using the existing tools for random streets in CD3. This is already very quick and powerful.