New Random City Tool

First off, I want to say THANK YOU for the work done on this random city tool. Ironically, that is the exact thing I was looking for when I discovered CC3 about 4 years ago and started learning CC3.

But I can't find any sort of support documents for it. Is there any? the tool has a Help button but nothing happens when I try to click it. What I've found is that regardless of the size of map template I try to use, it won't generate anything other than 300' to 400' feet across. A village seems all I can create. Am I just missing something?

Comments

  • Also want to say THANK YOU for this random city tool.

    (But, It would be nice to have some minor support documentation )
  • Henrie61Henrie61 Traveler
    edited September 2012
    First, thank You. Its a good start.

    For now the tool is a bit limited in its possibilities.
    And it isn't completely bug free.
    At some moments it stops generating houses.
    But for a quick last moment city its a great addiotion to CC3.
  • The tool is impressive and I am sure that it can be a lot more explored =).
  • TBH honest with a bit more work (and by that i mean options) this would make a great product/add-on in it's own right, maybe even something for an annual
  • I'm now experimenting with using the tool to create 'neighbourhoods' without walls, then copy/pasting each section to make a larger city. Does require some significant cleanup to work, but the results so far are cool!
  • Posted By: bearclawI'm now experimenting with using the tool to create 'neighbourhoods' without walls, then copy/pasting each section to make a larger city. Does require some significant cleanup to work, but the results so far are cool!
    Give us an image when you finish =)
  • bearclawbearclaw Traveler
    edited September 2012
    While I'm far from finished, thought I'd give this sneak peak :)
    The idea is that each district/neighbourhood of this city is on a small hill. Still have to add vegetation and other details. I should mention that doing this method, there are A LOT of poly's to copy and it takes a significant amount of time for it to add to an ongoing map. But I kind of like the effect.

    And if the neighbourhoods were put tighter together, it could make for an impressive large scale city map too. The possiblities are endless!
  • bearclawbearclaw Traveler
    edited September 2012
    This was just a playing around sort of test map so I didn't bother with labeling it but here's what I put together.
    Kind of like this map :)
    I left the top right empty because my original thought was to put a legend/compass rose there. Maybe even some specific location labels.
  • DogtagDogtag Moderator, Betatester Traveler
  • 1 year later
  • This is a great tool that I just recently discovered. Are there any plans to update, or improve upon it? It would be nice if I can "step into" the tool at a specific stage. For example, I would like to be able to layout my city, with roads and streets, then use the random city tool to add in details such as houses.

    I want to create a rather large map of a circular city that has different wards, or zones as you move from the rim to the interior, like a bulls-eye.
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    Yes, we have plans to update and improve this tool.

    But if you want to have complete control over the street layout of your city, I would recommend using the existing tools for random streets in CD3. This is already very quick and powerful.
  • 1 year later
  • Is there any way we could kick off certain steps by running commands? The random street tool is pretty useful, but when you're trying to fill out an area, being able to designate the generation area and have it auto fill that area would be nice.
  • Any chance of getting the macro for this, so we can play around with it? (I will understand if the answer is no for copyright reasons - just asking)
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