Mapping changes over time

Are there any comparatively simple ways to map changes over time (shifting political borders, cities at different stages of growth, river courses changing after major earthquakes, the introduction of major landmarks, etc.) in CC3? The obvious solution is to have a separate sheet for each point in time that is represented, but then you lose the advantage of having separate sheets for things like borders, roads, etc. unless you do the tedious thing of making (e.g.) a separate "Borders" sheet for each point in time, a separate "Roads" sheet for each point in time, and so forth.

The other choice is to save a different map for each point in time, but then you have to have some way to synchronize changes to the underlying landscape if you later decide you want to change something (say, put in an island, shrink a mountain range, etc.).

Is there an easier way?

Comments

  • if it were me - I would just have multiple copies of the map...but otherwise, I think having separate Layers for the different time periods makes more sense than separate sheets.
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    Yeah, in CC2 Pro i would have used sheets to track changes like that, as I did in my History of the Tlaroi Empire maps.

    As long as you don't have too many things that change over time, doing it in one CC3 map is probably still an option. Although, as the previous poster said, it'll probably make more sense to handle it via layers, as you don't have to copy the sheet effects for each new layer. If things get too many to handle comfortably in one map, doing separate maps is the way to go. You can always spread changes to the underlying map (which should normally be rare) via using clipboard copy.
  • I have two island groups that changed over game time.

    I used the map I first came up with, saved it to a different filename, and modified it to show those same islands from centuries before.
  • I have a 1st edition AD&D campaign that has run since 1983. Kingdoms have fallen and been rebuilt. New kingdoms have risen. Cities have been destroyed by fire, flood, war, and magic; some have been rebuilt and others harbor the restless spirits of the fallen, haunting the current times. Dungeons have been cleared but are now repopulated. Time has moved on.

    Each change has it's own map, a traceable history of a make-believe world. My earliest maps were all hand drawn. Campaign Cartographer, and the wonderful ability to save as "Kingdom Name - current game date" has made this a breeze.

    Sometimes I'll pull up an old version of a map and see a long abandoned city that inspires an idea for a new adventure. A detailed history can make a fantasy world believable. Maps are what track that history.

    How you track that history is up to you of course, but saving each change as a new map makes looking back in time a breeze.
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