Outdoor Battle Tiles
Since we use MapTools I am planing to do some outdoor battle tiles for my ongoing Shadowrun and fantasy campaigns to reduce bandwith and system drain. First on my list are tiles to quickly assemble woodlands. My problem is twofold, the template for battle tiles not being metric (I should be able to handle that myself) and the placement of trees and similar stuff.
For densely wooded terrain to look natural trees should be dispersed more or less randomly and not too far apart. Additionally, to avoid an easily discernible grid of battle tile borders the trees have to cross these borders . But I am totally at loss how to achieve this and still produce more or less tillable tiles.
A makeshift solution would be to place trees in MapTools, but somehow this strikes me as redundant work.
Btw. an export tool from CC3 to MapTools would be great, so one would not have to translate entities on the wall and tree sheets into line-of-sight obstructions by hand.
For densely wooded terrain to look natural trees should be dispersed more or less randomly and not too far apart. Additionally, to avoid an easily discernible grid of battle tile borders the trees have to cross these borders . But I am totally at loss how to achieve this and still produce more or less tillable tiles.
A makeshift solution would be to place trees in MapTools, but somehow this strikes me as redundant work.
Btw. an export tool from CC3 to MapTools would be great, so one would not have to translate entities on the wall and tree sheets into line-of-sight obstructions by hand.