Menus and Sub menus
Been a while since i did any serious mapping, but trying to get back into the swing of things. i remember that there was a way of creating menu-buttons that
automatically called up an appropriate symbol cataloger. I am i imagining this? Also , If i'm not, is there a way of having sub menus within the button?
Eg - Combat Button >
- Weapons sub menu >
- Pointy types
automatically called up an appropriate symbol cataloger. I am i imagining this? Also , If i'm not, is there a way of having sub menus within the button?
Eg - Combat Button >
- Weapons sub menu >
- Pointy types
Comments
try looking at the diverse .mnu files with a text editor.
Here is a line I added to the dungeon.mnu file :
#24,#Bitmaps\Icons\ASL.bmp:[Inserts an arrow slit]{~|CMENU #SYSTEM\Asl.mnc;}|ASL1;
It creates a new button (#24) and I created an ASL.bmp icon to fill that button.
[is the comment shown by the tooltip/hint]
{is a submenu (context) called by right click}
ASL1 is the command launched on left click
The syntax is
# - unused number - ,#Bitmpas\Icons\ - name of a bmp file in the CC3\Bitmpas\Icon folder - ;[ - hint - ]{~|CMENU #SYSTEM\ - name of a mnc file - ;}| - command - ;
If you just want to launch a command (such as loading a symbol catalog) you can skip the {} part. Here is another line from the dungeon.mnu which does just that :
#601,DD2CAVE:[Cave]|SYMICONM;Cave*;
To create a submenu, you need to create a .mnc file (again with a text editor). Such files are in the CC3\System folder.
Here is the Asl.mnc file I used on the previous command :
Simple arrow slit:|ASL1;
Arrow slit with square columns:|ASL2;
Arrow slit with round columns:|ASL3;
You see the syntax : menu entry - : - | - command - ;