WIP Brightstone Keep
anomiecoalition
Traveler
Figured I'd share some maps i'm working on for an upcoming campaign. The PCs will travel to a keep that has been overrun by orcs (rather cliche i know...) In any event, i'm going to map out the overview of the road they'll travel and the keep, along with some more detailed maps of the towers, prison, and mine/cave (which the keep protects). What follows is three images for the three levels of the tower.
Comments and criticisms are welcome (just got CC3 in May - really enjoy it - but also looking to improve)
Comments and criticisms are welcome (just got CC3 in May - really enjoy it - but also looking to improve)
Comments
as always - comments, critiques, and suggestions are welcomed.
You can avoid artefacts in the bevel by adding a sheet under the wall with an unusual solid color - one not present in the bitmap. Purple does OK. That stops the bevel getting deflected.
This is an overhead view of the Keep. I still have some prettying up to do with it - but I think i've got most of the nuts and bolts in. In my head - the keep sits atop a plateau leading to higher elevation. So in the bottom of the pic is the low ground which leads to a rock ledge and man made ramp. At the far end of the keep is the entrance to the mine and another rock ledge that begins the rest of the mountain range. I hope this map conveys that - but any comments, critiques or suggesting on any of this is appreciated.
Only one small suggestion. Add a texture under the wheel tracks/roads like you did at the bottom of the prior map. The way it is now looks a bit artificial to my eyes.
Just one thought on the overhead map of the keep. If one of the purposes of the keep is to protect the mines, why isn`t the entrance inside the walls? Is there an in-game reason?
I also moved the cave entrance - I just couldn't think of a plausible justification for building a fort outside the entrance.
Keep sharing, please. I really am enjoying your maps a lot.