Mapping FT3Pro Output to a sphere in blender

Apologies if I've missed this answer somewhere...

I have created a map I like in FT3 Pro and have saved it out as a sphere map (equirectangular projection). When I try to UV map this onto a sphere in Blender, it looks all stretched and odd. I think the poles may be swapped too.

Is there a tutorial for this, or could someone provide me with pointers on what kind of output I should create that will map to a sphere properly in Blender? Any help would be greatly appreciated (I'm a blender noob too, so tips there would also be most welcome).

Thanks :)

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