Mapping FT3Pro Output to a sphere in blender
Apologies if I've missed this answer somewhere...
I have created a map I like in FT3 Pro and have saved it out as a sphere map (equirectangular projection). When I try to UV map this onto a sphere in Blender, it looks all stretched and odd. I think the poles may be swapped too.
Is there a tutorial for this, or could someone provide me with pointers on what kind of output I should create that will map to a sphere properly in Blender? Any help would be greatly appreciated (I'm a blender noob too, so tips there would also be most welcome).
Thanks
I have created a map I like in FT3 Pro and have saved it out as a sphere map (equirectangular projection). When I try to UV map this onto a sphere in Blender, it looks all stretched and odd. I think the poles may be swapped too.
Is there a tutorial for this, or could someone provide me with pointers on what kind of output I should create that will map to a sphere properly in Blender? Any help would be greatly appreciated (I'm a blender noob too, so tips there would also be most welcome).
Thanks
Comments
Either manipulate your map to fit the UV in an image editor, or stretch the UV map to take equirectangular maps in a UV editor (UVMapper works nicely, and the basic version is free).
If the image is inverted, you can flip it in your image editor or in the 3D material properyies..
The video on the last link has some very good stuff in it, so you want to watch that one, even if you opt to use another 3D program as he shows you how to put a globe texture onto a UV map in GIMP.
I have Blender but don't use it much and am a noob when it comes to using it.
Somethings have changed from what I understand in the different versions of Blender. One of the tutorials talks about that.
http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Mapping/UV
http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping
http://blenderartists.org/forum/showthread.php?153505-Custom-textures-amp-UV-seam-on-Sphere-(planet)
http://blender3dvideos.blogspot.com/2009/10/249-uv-unwrapping.html
I'm trying to put together some tutorials on Using 3D software with ProFantasy ones. I'll try and do a UV mapping one.
I'm still working on the tutorials, but some of the sites I was planning to reference to that had information are no longer active and that has caused me from not getting the 1st one finished. I did get to work on the tutorials this week for a few hours though.
P.S. Another tutorial showing this done in Carrara, but the techniques work with other software.
http://www.daz3d.com/i/tutorial/tutorial?id=903