Using COS3 textures in DD3

I'm drawing a map for a Star Wars campaign. It's a mine in a cave, so I thought I could use some of the DD3 cave textures (which are by far superior to what is offered in Cosmographer) for the natural part of the cavern and some of the COS3 deckplan textures for the inhabited part of the cavern, all on one map.

I'm having trouble getting the different texture sets (not symbols, textures) to load correctly. First off, I have no idea what a "draw tool style" is, and when attempting to switch to a COS3 texture (when editing a DD3 map) or a DD3 texture (when editing a COS3 map) I get an error: "No matching draw tool. There is no draw tool matching your selection in the current draw tool style."

So what I end up doing is right clicking on "All (dungeon/deckplan) drawing tools" and changing the style. However what happens is that the textures don't load, i.e. if I attempt to draw them on the map, what ends up being placed after I complete the shape is a solid, not the filled texture I am expecting. I can post a screenshot of what this looks like.

Comments

  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    You first need to import the fill styles into your Cosmo3 map before they show up. To do so, do the following:

    - go to Draw > Insert File and browse to CC3/System/Fill Styles/. Place the file "DD3 Dungeon Color.FCW" into your map (You won't see anything, because it doesn't contain and drawing entities).
    - the fill styles are now all in your map.
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