Editing Roads with Fantasy Cities Annual Style

With the Fantasy Cities style, the road tools put down two "duplicate" roads... one in the color of the road (brown for dirt, grey for stone, etc.), and another one that is kind of off-white and slightly wider than the original. How do you edit something like that? If I try to edit one of the nodes, it only pulls one of them, so, for lack of a better description, it breaks the roads.

Is there a way around this?

Comments

  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    Just do your node edit twice:

    1. Move the node of the underlying part of the road
    2. Use Node Edit on the second part and use the Endpoint (f5) modifiert to place your node exactly on the moved one.
  • The endpoints aren't a problem... this is more about changing the curve of the road without having to completely redo it, so I'm editing nodes between the endpoints. Is there a way to do what you were saying, but instead of the endpoint modifier, have a modifier that uses the coordinates of the last command? Let's say I move the node on the first copy of the road to 200,200; can I use Node Edit, click the node I'm editing on the second copy of the road, and then click something that takes it to 200,200?

    Thanks!
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