[somewhat OT] my maps and VTTs
JimP
🖼️ 280 images Cartographer
I've been looking around the internet for over a month at various virtual tabletops that lets a referee setup a game and run it so players don't have to drive for a day or two. ( which some of my players would have to do to game.)
I enjoy using CC3 due to the good docs and the help I receive here.
But VTTs seem to have some rather bad, or missing, documentation. I don't follow video tutorials all that easily either.
I'm not going to ask my players to buy software and I'm not buying anything with bad docs.
So, does anyone know of, or use, a vtt with good to excellent documentation ?
Thanks !
I enjoy using CC3 due to the good docs and the help I receive here.
But VTTs seem to have some rather bad, or missing, documentation. I don't follow video tutorials all that easily either.
I'm not going to ask my players to buy software and I'm not buying anything with bad docs.
So, does anyone know of, or use, a vtt with good to excellent documentation ?
Thanks !
Comments
Download it at www.rptools.net
Tutorials are on http://www.rptools.net/index.php?page=tutorials
The first section is video tutorial and I would suggest watching the first two under maptool overview to see if it is what you require and could use.
The second section is a full wiki documentation that is well supported and will take you from the basics to writing your own code etc.
The forums are also useful and helpful.
Tokentools as a related program on the same site enabling you to created your own tokens.
Both are JAVA based so will run on any machine.
Cheers
Alp
I've also been by http://rpgvirtualtabletop.wikidot.com/ to see the comparisons.
Mostly looking for opinions, documentation, and anything new rpgvirtualtabletop folks might have missed.
I'm kinda leary of Java though.
Fantasy Grounds 2 looks very good as well but it is commercial so would require an investment. I like maptools because it gave you the opportunity to really use the program to its full potential and grow within it.
Maptools is a bit like CC3 in that it can be a very useful and quick tabletop or a huge complex and intricate system - as much or as little as you require.
Even if only for one session, try it out. See if your PC's like the concept and tools - and more importantly you as the GM. As and If you require you can start adding more and more functionality into your campaign.
Cheers,
Alp
While maptools have it's own built-in map editor for battle maps, it also works great for importing maps exported from CC3.
I tried making some quick face icons, and used the png output of CA with the token tool. I'll have to tweak the height and width a bit, but otherwise looks good.
And since maptools takes CC3 maps, feel free to grab maps from my Crestar site. Over one thousand eight hundred map pngs there.
Depending on which rpg ruleset you use the documentation can vary, but the forums are very helpful.
For more map centric games and if you like semi-automatic fog of war, then MapTools is very good, but for me it lacks the character sheet and dice that FG provides.
I know that I could not write such a full framework myself, but it is possible.
The best thing is it is free and you can see if the whole VTT thing will work for you before using a commercial program - I really do like the look of FG2.
Alp
As for programming... well, I do have a degree in programming. So maybe after I retire in a few years I'll create frameworks.
If any of you have a tutorial or doc you would like me to host, and me read, just whisper me.
Mateus
I am really tempted to buy Fantasy Grounds 2, but first I am trying to solve to $%#& port fowarding issue. I hate how you have to do this kind of thing... I cant even configure my modem!
Also, if you're rolling your own dice and keeping character sheets seperate, then you're really not going to be using too much of a VTT's functionality and some of the automated tools included in them.
When I first started using Fantasy Grounds I felt the same - I wanted to reproduce the tabletop gaming experience as much as possible and went with Fantasy Grounds because it included "paper-like" character sheets, rolling dice and a number of rulesets I was interested in. I didn't intend to use much of the automated functionality. Now that I've been using it a while and I'm familiar with the system I use a lot of the automated functionality - it allows me as a GM to run complex encounters easily (as the system tracks all sorts of things for me) and so I can concentrate on running the game, creating atmosphere and storytelling.
But, if you don't want to use the automatic tracking etc. you don't have to. You can still use story entries, handout and multiple map sharing, image masking (manual GM controlled fog-of-war), map tokens/pointers, different forms of player chats (spoken, emote, OOC, etc.) or run it in conjunction with some voice solution (Skype, Vent, Mumble, TeamSpeak, etc.).
I've created a few character class add-ons... you can see them on my Crestar site.
I've tried a few faces from Character Artist to make face view tokens for MapTools, and they work just fine.
Paid programs aren't an option for us.