Achievements?
I read the following article about X-box style achievements being introduced to non-game software to encourage adoption, best practices and continued use (plus a bit of competition between users):
http://www.eurogamer.net/articles/2012-01-19-microsoft-adds-achievements-to-visual-studio-software
When I read it, it got me thinking about what achievements we could include in CC3 to encourage 'good' cartography and the use of the CC3 product(s). Plus a little healthy competition amongst cartographers couldn't hurt to stimulate creativity and community :-)
Off the top of my head, I thought of achievements along the lines of:
1) Create an overland map of various minimum target sizes (e.g,. 200x200, 1,000x1,000, 10,000x10,000, ...).
2) Create at least one map using each of the templates.
3) Create a map using a map style from an Annual.
4) Create a map containing more than a target number of different symbols (10, 20, 50, ...).
5) Share a target number of maps on the forum (1, 5, 10, 25, ...).
6) Complete the tutorial.
7) Subscribe to the Map Making Made Easy YouTube Channel.
8) Produce a dungeon map.
9) Produce a city map.
10) Produce a cosmograph.
11) Spend more than a target number of hours editing and tweaking a single map (edit time above 1 hour, 5 hours, 10 hours, 100 hours, ...).
And so on.
Just a thought,
Lee
http://www.eurogamer.net/articles/2012-01-19-microsoft-adds-achievements-to-visual-studio-software
When I read it, it got me thinking about what achievements we could include in CC3 to encourage 'good' cartography and the use of the CC3 product(s). Plus a little healthy competition amongst cartographers couldn't hurt to stimulate creativity and community :-)
Off the top of my head, I thought of achievements along the lines of:
1) Create an overland map of various minimum target sizes (e.g,. 200x200, 1,000x1,000, 10,000x10,000, ...).
2) Create at least one map using each of the templates.
3) Create a map using a map style from an Annual.
4) Create a map containing more than a target number of different symbols (10, 20, 50, ...).
5) Share a target number of maps on the forum (1, 5, 10, 25, ...).
6) Complete the tutorial.
7) Subscribe to the Map Making Made Easy YouTube Channel.
8) Produce a dungeon map.
9) Produce a city map.
10) Produce a cosmograph.
11) Spend more than a target number of hours editing and tweaking a single map (edit time above 1 hour, 5 hours, 10 hours, 100 hours, ...).
And so on.
Just a thought,
Lee
Comments
I don't think I would have time, but we'll see.
I'll add that videos don't work for me. Text is better.
I've looked at, one recently, other mapping programs and I find them lacking. Most have incredibly bad documentation. Or no docs at all.
CC2, and CC3, are far far better.
I realize that the interface, based on FastCAD, is detailed. But the excellent documentation available from Profantasy helps greatly.
Note that I don't use effects, and do use some of the older symbols on my maps, as I came up with a style I prefer. I can just imagine changing all my maps to a style that uses effects... but that would give me nightmares due to the work involved.
A few years ago Allyn suggested I change my jpgs to pngs, which I did. I think it was a most excellent idea. Allyn is one of the CC3 mapping gurus, but Allyn hasn't posted in a long time. I miss Allyn being here.
http://forum.profantasy.com/comments.php?DiscussionID=2707
We could even have achievement for "best map/symbol/macro/ of the month/year", as voted by other community members, thus having achievements that are actually a bit difficult to get, since they require you to not only make a good map, but one that is good compared to others.