How to avoid the bitmap tiles to be shown?
Medio
Surveyor
Hey all. Finally, after a very busy year, i´m back to making a map. Working with CA 37 (Fantasy Illustrations overland style) i realized that in my map (i´m using a 1600x2000 instead of the standard 800x1000) i can watch the tiles on the landmass bitmap; exactly on the "borders" of the tile
Is there any way of avoiding it? Thanks in advance and good to be back .
I´m posting the map here so you can clearly watch the tile borders on the land bitmap.
Is there any way of avoiding it? Thanks in advance and good to be back .
I´m posting the map here so you can clearly watch the tile borders on the land bitmap.
Comments
Looking at that image used for the fill, it seems that the tiling is simply wrong. One way of avoiding this is to increase the scale of the fill. It is currently scaled to 400x400 pixels when you use a 2000x1600 map, so it designed to be used on a rather large scale. So upping the scale so that Width is at least as large as the widest point on your landmass, and Height is as large as the tallest part of your landmass, you basically stop the image from tiling within any given landmass. Since your landmass fills the entire map, this does result in a scale of 2000x2000 though (keep it square).
Note that this is not a perfect solution either, as it does reduce the variety in the landmass fill quite a bit.
Will tell you tomorrow
http://www.instructables.com/id/Make-a-Tiling-Image-in-Photoshop/?ALLSTEPS