Walls and their joins
I have just finished watching the excellent DD3 tutorials and noticed that he had a problem that I have noticed with wall but did not mention it.
When completing the walls round a room (in the video he joined a curved wall to a straight one) I get a jaggy corner where the wall doesn't complete itself. Is this as snap issue or is there something I haven't done?
When completing the walls round a room (in the video he joined a curved wall to a straight one) I get a jaggy corner where the wall doesn't complete itself. Is this as snap issue or is there something I haven't done?
Comments
If the room is made up of separate line segments, you can usually also combine them (Combine Paths - CMB) into one. This also gets rid of ugly corners like this.
It will get rid of it though.
from help:
Corner adds a path to cover up the corners where lines join. If you have draw your dungeons correctly, corners like this should not appear.
To create a corner select Dungeon > Trims > Corner
1. The prompt reads "!First entity:" Select a point on the first wall near the end where the corner is.
2 The prompt reads "Second entity:". Select a point on the second wall near the end where the corner is.
Text Equivalent: CORNER
(And, yes, I understood the fact that you meant it was on the Dungeon menu, before you ask. :-P)
Note that the corner appears as a separate entity on top of the regular walls, and only covers up the ugly corner by hiding it. If you can't manipulate it, check what sheet and layer it appears on. I think the command inserts it at the active sheet & layer, and not the one the original wall was on.
I'm absolutely new to this and I've been warned how steep the learning curve is. And boy am I out of breath already!
The problem I have is either me not knowing what I'm doing or I've got some silly snap setting...
All I need is a really good, up-to-date tutorial or piles-and-piles of patience!
Most of the Core CC3 stuff is just the same as with CC2 though, so by following the tutorials in the Complete Cartography Manual (Available from your registration page), you will learn a lot. The Tome of Ultimate Mapping is also an excellent resource, even if that too is for CC2 at the moment.
Biggest difference between CC2 and CC3 two is that CC3 includes effects and allows for raster symbols. There is also a change in the UI that all the various change properties commands have been grouped into one button that lets you change all types of properties at once, otherwise everything is very similar.
As for the learning curve, yes it can be kind of steep, but compared to software like Adobe Photoshop, it is a breeze. And once you master CC3, yo'll understand how powerful it is under the hood.
Draw the walls. Then use the NodeEdit to pull them even. Also Drag wil lhelp to.