Breaking a map down to smaller sections?

Ok What I want to do is map out my continent then make a new map file with just a section of that continent that still has the mountains, forests, rivers, etc I have placed there but allows me in this zoomed in section to add more detail.
For example if my continent map is 12,000miles wide and 16,000 miles high. Then I zoom into a portion that is only 200 miles wide and 120 miles high to add detail for players that are going to be exploring this small area due to some quest.
Is this possible in CC3? I know FT3 can break a map up but it wouldn't have the symbols on all those maps without me editing each individual map. I want to have the symbols carry over from one map to the other.
Anyone know if this is possible or do I have to apply symbols every time to the maps?

Comments

  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    The basic procedure for this is to create a new smaller map, then copy all entities (except the map border) from your world map to your smaller map (Using clipboard copy). Position it in the destination map so that the correct area appears inside the map border. Now, delete all entities that are completely outside the map boarder, and use the trim commands to trim all entities that crosses the boarder so that they are restricted to the border. Landmasses can either be trimmed, or you can use the trace functionality of the drawing tool to draw a new landmass on top of the old one (but staying inside the map border, obviously)m, and then delete the old one. The trace functionality makes this quick and simply.

    Once done, you can start adding additional detail to the map.

    Note however that if you go from 12,000x16,000 to 200x120, your symbols are going to be way to huge for the detail map, so you will probably need to replace them anyway (one tree will be replaced by a complete forest, one mountain with a mountain range, and so on)
  • Thanks yeah I know some things will need replaced due to scale for those but it will then at least keep them in the right place so when I replace things everything will be exactly where it should be and not an inch or two off on the map.
  • There are several discussions, and web site links, on the same subject in here somewhere.
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